コード例 #1
0
 public void touchesBegan(TouchpadEventArgs arg)
 {
     if (arg.touches.Length == 1)
     {
         horizontalRemainder = verticalRemainder = 0.0;
         horizontalDirection = verticalDirection = Direction.Neutral;
     }
 }
コード例 #2
0
ファイル: Mouse.cs プロジェクト: jsprklst/EAll4Windows
 public virtual void touchButtonUp(object sender, TouchpadEventArgs arg)
 {
     pushed    = GenericControls.None;
     upperDown = leftDown = rightDown = multiDown = false;
     dev.setRumble(0, 0);
     dev.getCurrentState(s);
     if (s.Touch1 || s.Touch2)
     {
         synthesizeMouseButtons();
     }
 }
コード例 #3
0
ファイル: Mouse.cs プロジェクト: jsprklst/EAll4Windows
 public virtual void touchesMoved(object sender, TouchpadEventArgs arg)
 {
     if (!Global.UseTPforControls[deviceNum])
     {
         cursor.touchesMoved(arg);
         wheel.touchesMoved(arg);
     }
     else
     {
         if (!(swipeUp || swipeDown || swipeLeft || swipeRight) && arg.touches.Length == 1)
         {
             if (arg.touches[0].hwX - firstTouch.hwX > 400)
             {
                 swipeRight = true;
             }
             if (arg.touches[0].hwX - firstTouch.hwX < -400)
             {
                 swipeLeft = true;
             }
             if (arg.touches[0].hwY - firstTouch.hwY > 300)
             {
                 swipeDown = true;
             }
             if (arg.touches[0].hwY - firstTouch.hwY < -300)
             {
                 swipeUp = true;
             }
         }
         swipeUpB    = (byte)Math.Min(255, Math.Max(0, (firstTouch.hwY - arg.touches[0].hwY) * 1.5f));
         swipeDownB  = (byte)Math.Min(255, Math.Max(0, (arg.touches[0].hwY - firstTouch.hwY) * 1.5f));
         swipeLeftB  = (byte)Math.Min(255, Math.Max(0, firstTouch.hwX - arg.touches[0].hwX));
         swipeRightB = (byte)Math.Min(255, Math.Max(0, arg.touches[0].hwX - firstTouch.hwX));
     }
     if (Math.Abs(firstTouch.hwY - arg.touches[0].hwY) < 50 && arg.touches.Length == 2)
     {
         if (arg.touches[0].hwX - firstTouch.hwX > 200 && !slideleft)
         {
             slideright = true;
         }
         else if (firstTouch.hwX - arg.touches[0].hwX > 200 && !slideright)
         {
             slideleft = true;
         }
     }
     dev.getCurrentState(s);
     synthesizeMouseButtons();
 }
コード例 #4
0
ファイル: MouseWheel.cs プロジェクト: jsprklst/EAll4Windows
        public void touchesMoved(TouchpadEventArgs arg)
        {
            if (arg.touches.Length != 2)
            {
                return;
            }
            Touch lastT0 = arg.touches[0].previousTouch;
            Touch lastT1 = arg.touches[1].previousTouch;
            Touch T0     = arg.touches[0];
            Touch T1     = arg.touches[1];

            //mouse wheel 120 == 1 wheel click according to Windows API
            double lastMidX = (lastT0.hwX + lastT1.hwX) / 2d, lastMidY = (lastT0.hwY + lastT1.hwY) / 2d,
                   currentMidX = (T0.hwX + T1.hwX) / 2d, currentMidY = (T0.hwY + T1.hwY) / 2d;
            double coefficient = Global.ScrollSensitivity[deviceNumber];
            // Adjust for touch distance: "standard" distance is 960 pixels, i.e. half the width.  Scroll farther if fingers are farther apart, and vice versa, in linear proportion.
            double touchXDistance = T1.hwX - T0.hwX, touchYDistance = T1.hwY - T0.hwY, touchDistance = Math.Sqrt(touchXDistance * touchXDistance + touchYDistance * touchYDistance);

            coefficient *= touchDistance / 960.0;

            // Collect rounding errors instead of losing motion.
            double xMotion = coefficient * (currentMidX - lastMidX);

            if ((xMotion > 0.0 && horizontalRemainder > 0.0) || (xMotion < 0.0 && horizontalRemainder < 0.0))
            {
                xMotion += horizontalRemainder;
            }
            int xAction = (int)xMotion;

            horizontalRemainder = xMotion - xAction;

            double yMotion = coefficient * (lastMidY - currentMidY);

            if ((yMotion > 0.0 && verticalRemainder > 0.0) || (yMotion < 0.0 && verticalRemainder < 0.0))
            {
                yMotion += verticalRemainder;
            }
            int yAction = (int)yMotion;

            verticalRemainder = yMotion - yAction;

            if (yAction != 0 || xAction != 0)
            {
                InputMethods.MouseWheel(yAction, xAction);
            }
        }
コード例 #5
0
ファイル: Mouse.cs プロジェクト: jsprklst/EAll4Windows
 public virtual void touchesBegan(object sender, TouchpadEventArgs arg)
 {
     if (!Global.UseTPforControls[deviceNum])
     {
         cursor.touchesBegan(arg);
         wheel.touchesBegan(arg);
     }
     pastTime   = arg.timeStamp;
     firstTouch = arg.touches[0];
     if (Global.DoubleTap[deviceNum])
     {
         DateTime test = arg.timeStamp;
         if (test <= (firstTap + TimeSpan.FromMilliseconds((double)Global.TapSensitivity[deviceNum] * 1.5)) && !arg.touchButtonPressed)
         {
             secondtouchbegin = true;
         }
     }
     dev.getCurrentState(s);
     synthesizeMouseButtons();
 }
コード例 #6
0
        public void handleTouchpad(byte[] data, ControllerState sensors, int touchPacketOffset = 0)
        {
            bool touchPadIsDown = sensors.TouchButton;

            if (!PacketChanged(data, touchPacketOffset) && touchPadIsDown == lastTouchPadIsDown)
            {
                if (TouchUnchanged != null)
                {
                    TouchUnchanged(this, EventArgs.Empty);
                }
                return;
            }
            byte touchID1  = (byte)(data[0 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F);
            byte touchID2  = (byte)(data[4 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F);
            int  currentX1 = data[1 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] + ((data[2 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF) * 255);
            int  currentY1 = ((data[2 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF0) >> 4) + (data[3 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] * 16);
            int  currentX2 = data[5 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] + ((data[6 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF) * 255);
            int  currentY2 = ((data[6 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF0) >> 4) + (data[7 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] * 16);

            TouchpadEventArgs args;

            if (sensors.Touch1 || sensors.Touch2)
            {
                if ((sensors.Touch1 && !lastIsActive1) || (sensors.Touch2 && !lastIsActive2))
                {
                    if (TouchesBegan != null)
                    {
                        if (sensors.Touch1 && sensors.Touch2)
                        {
                            args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1), new Touch(currentX2, currentY2, touchID2));
                        }
                        else if (sensors.Touch1)
                        {
                            args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1));
                        }
                        else
                        {
                            args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX2, currentY2, touchID2));
                        }

                        TouchesBegan(this, args);
                    }
                }
                else if (sensors.Touch1 == lastIsActive1 && sensors.Touch2 == lastIsActive2 && TouchesMoved != null)
                {
                    Touch tPrev, t0, t1;

                    if (sensors.Touch1 && sensors.Touch2)
                    {
                        tPrev = new Touch(lastTouchPadX1, lastTouchPadY1, lastTouchID1);
                        t0    = new Touch(currentX1, currentY1, touchID1, tPrev);
                        tPrev = new Touch(lastTouchPadX2, lastTouchPadY2, lastTouchID2);
                        t1    = new Touch(currentX2, currentY2, touchID2, tPrev);
                    }
                    else if (sensors.Touch1)
                    {
                        tPrev = new Touch(lastTouchPadX1, lastTouchPadY1, lastTouchID1);
                        t0    = new Touch(currentX1, currentY1, touchID1, tPrev);
                        t1    = null;
                    }
                    else
                    {
                        tPrev = new Touch(lastTouchPadX2, lastTouchPadY2, lastTouchID2);
                        t0    = new Touch(currentX2, currentY2, touchID2, tPrev);
                        t1    = null;
                    }
                    args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, t0, t1);

                    TouchesMoved(this, args);
                }

                if (!lastTouchPadIsDown && touchPadIsDown && TouchButtonDown != null)
                {
                    if (sensors.Touch1 && sensors.Touch2)
                    {
                        args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1), new Touch(currentX2, currentY2, touchID2));
                    }
                    else if (sensors.Touch1)
                    {
                        args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1));
                    }
                    else
                    {
                        args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX2, currentY2, touchID2));
                    }

                    TouchButtonDown(this, args);
                }
                else if (lastTouchPadIsDown && !touchPadIsDown && TouchButtonUp != null)
                {
                    if (sensors.Touch1 && sensors.Touch2)
                    {
                        args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1), new Touch(currentX2, currentY2, touchID2));
                    }
                    else if (sensors.Touch1)
                    {
                        args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1));
                    }
                    else
                    {
                        args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX2, currentY2, touchID2));
                    }

                    TouchButtonUp(this, args);
                }

                if (sensors.Touch1)
                {
                    lastTouchPadX1 = currentX1;
                    lastTouchPadY1 = currentY1;
                }
                if (sensors.Touch2)
                {
                    lastTouchPadX2 = currentX2;
                    lastTouchPadY2 = currentY2;
                }
                lastTouchPadIsDown = touchPadIsDown;
            }
            else
            {
                if (touchPadIsDown && !lastTouchPadIsDown)
                {
                    if (TouchButtonDown != null)
                    {
                        TouchButtonDown(this, new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, null, null));
                    }
                }
                else if (!touchPadIsDown && lastTouchPadIsDown)
                {
                    if (TouchButtonUp != null)
                    {
                        TouchButtonUp(this, new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, null, null));
                    }
                }

                if ((lastIsActive1 || lastIsActive2) && TouchesEnded != null)
                {
                    if (lastIsActive1 && lastIsActive2)
                    {
                        args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(lastTouchPadX1, lastTouchPadY1, touchID1), new Touch(lastTouchPadX2, lastTouchPadY2, touchID2));
                    }
                    else if (lastIsActive1)
                    {
                        args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(lastTouchPadX1, lastTouchPadY1, touchID1));
                    }
                    else
                    {
                        args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(lastTouchPadX2, lastTouchPadY2, touchID2));
                    }

                    TouchesEnded(this, args);
                }
            }

            lastIsActive1      = sensors.Touch1;
            lastIsActive2      = sensors.Touch2;
            lastTouchID1       = touchID1;
            lastTouchID2       = touchID2;
            lastTouchPadIsDown = touchPadIsDown;
        }
コード例 #7
0
        public void touchesMoved(TouchpadEventArgs arg)
        {
            if (arg.touches.Length != 1)
            {
                return;
            }
            int deltaX, deltaY;

            if (arg.touches[0].touchID != lastTouchID)
            {
                deltaX = deltaY = 0;
                horizontalRemainder = verticalRemainder = 0.0;
                horizontalDirection = verticalDirection = Direction.Neutral;
                lastTouchID         = arg.touches[0].touchID;
            }
            else if (Global.TouchpadJitterCompensation[deviceNumber])
            {
                // Often the EAll4's internal jitter compensation kicks in and starts hiding changes, ironically creating jitter...
                deltaX = arg.touches[0].deltaX;
                deltaY = arg.touches[0].deltaY;
                // allow only very fine, slow motions, when changing direction, even from neutral
                // TODO maybe just consume it completely?
                if (deltaX <= -1)
                {
                    if (horizontalDirection != Direction.Negative)
                    {
                        deltaX = -1;
                        horizontalRemainder = 0.0;
                    }
                }
                else if (deltaX >= 1)
                {
                    if (horizontalDirection != Direction.Positive)
                    {
                        deltaX = 1;
                        horizontalRemainder = 0.0;
                    }
                }

                if (deltaY <= -1)
                {
                    if (verticalDirection != Direction.Negative)
                    {
                        deltaY            = -1;
                        verticalRemainder = 0.0;
                    }
                }
                else if (deltaY >= 1)
                {
                    if (verticalDirection != Direction.Positive)
                    {
                        deltaY            = 1;
                        verticalRemainder = 0.0;
                    }
                }
            }
            else
            {
                deltaX = arg.touches[0].deltaX;
                deltaY = arg.touches[0].deltaY;
            }

            double coefficient = Global.TouchSensitivity[deviceNumber] / 100.0;
            // Collect rounding errors instead of losing motion.
            double xMotion = coefficient * deltaX;

            if (xMotion > 0.0)
            {
                if (horizontalRemainder > 0.0)
                {
                    xMotion += horizontalRemainder;
                }
            }
            else if (xMotion < 0.0)
            {
                if (horizontalRemainder < 0.0)
                {
                    xMotion += horizontalRemainder;
                }
            }
            int xAction = (int)xMotion;

            horizontalRemainder = xMotion - xAction;

            double yMotion = coefficient * deltaY;

            if (yMotion > 0.0)
            {
                if (verticalRemainder > 0.0)
                {
                    yMotion += verticalRemainder;
                }
            }
            else if (yMotion < 0.0)
            {
                if (verticalRemainder < 0.0)
                {
                    yMotion += verticalRemainder;
                }
            }
            int yAction = (int)yMotion;

            verticalRemainder = yMotion - yAction;

            if (yAction != 0 || xAction != 0)
            {
                InputMethods.MoveCursorBy(xAction, yAction);
            }

            horizontalDirection = xMotion > 0.0 ? Direction.Positive : xMotion < 0.0 ? Direction.Negative : Direction.Neutral;
            verticalDirection   = yMotion > 0.0 ? Direction.Positive : yMotion < 0.0 ? Direction.Negative : Direction.Neutral;
        }