void OnQuestionCompleted() { if (FastCrowdConfiguration.Instance.Variation == FastCrowdVariation.Spelling || FastCrowdConfiguration.Instance.Variation == FastCrowdVariation.Letter) { // In spelling and letter, increment score only when the full question is completed for (int i = 0; i < game.CurrentChallenge.Count; ++i) { game.IncrementScore(); } } game.SetCurrentState(game.ResultState); }
void OnQuestionCompleted() { game.SetCurrentState(game.QuestionState); }