private void RegenerateEnumsFrom(DatabaseInputData DBInputData) { { Debug.Log("Generating Letters enums..."); var parser = new LetterParser(); parser.RegenerateEnums(DBInputData.letterDataAsset.text); } { Debug.Log("Generating Words enums..."); var parser = new WordParser(); parser.RegenerateEnums(DBInputData.wordDataAsset.text); } { Debug.Log("Generating Phrases enums..."); var parser = new PhraseParser(); parser.RegenerateEnums(DBInputData.phraseDataAsset.text); } { Debug.Log("Generating MiniGames enums..."); var parser = new MiniGameParser(); parser.RegenerateEnums(DBInputData.minigameDataAsset.text); } { Debug.Log("Generating PlaySessions enums..."); var parser = new PlaySessionParser(); parser.RegenerateEnums(DBInputData.playSessionDataAsset.text); } { Debug.Log("Generating LearningBlocks enums..."); var parser = new LearningBlockParser(); parser.RegenerateEnums(DBInputData.playSessionDataAsset.text); // @note: LearningBlockParser works on the same table of playSessionData } { Debug.Log("Generating Localization enums..."); var parser = new LocalizationParser(); parser.RegenerateEnums(DBInputData.localizationDataAsset.text); } { Debug.Log("Generating Stages enums..."); var parser = new StageParser(); parser.RegenerateEnums(DBInputData.stageDataAsset.text); } { Debug.Log("Generating Rewards enums..."); var parser = new RewardParser(); parser.RegenerateEnums(DBInputData.rewardDataAsset.text); } }
/// <summary> /// Load input data and place it inside the database. /// </summary> /// <param name="DBInputData"></param> private void LoadDataFrom(DatabaseInputData DBInputData) { { Debug.Log("Loading Letters..."); var parser = new LetterParser(); parser.Parse(DBInputData.letterDataAsset.text, database, database.GetLetterTable()); } { // @note: depends on Letter Debug.Log("Loading Words..."); var parser = new WordParser(); parser.Parse(DBInputData.wordDataAsset.text, database, database.GetWordTable()); } { // @note: depends on Word Debug.Log("Loading Phrases..."); var parser = new PhraseParser(); parser.Parse(DBInputData.phraseDataAsset.text, database, database.GetPhraseTable()); } { Debug.Log("Loading MiniGames..."); var parser = new MiniGameParser(); parser.Parse(DBInputData.minigameDataAsset.text, database, database.GetMiniGameTable()); } { // @note: depends on Minigame Debug.Log("Loading PlaySessions..."); var parser = new PlaySessionParser(); parser.Parse(DBInputData.playSessionDataAsset.text, database, database.GetPlaySessionTable()); } { // @note: depends on Letter, Word, Phrase, PlaySession Debug.Log("Loading LearningBlocks..."); var parser = new LearningBlockParser(); parser.Parse(DBInputData.playSessionDataAsset.text, database, database.GetLearningBlockTable()); } { Debug.Log("Loading Localization..."); var parser = new LocalizationParser(); parser.Parse(DBInputData.localizationDataAsset.text, database, database.GetLocalizationTable()); } { Debug.Log("Loading Stages..."); var parser = new StageParser(); parser.Parse(DBInputData.stageDataAsset.text, database, database.GetStageTable()); } { Debug.Log("Loading Rewards..."); var parser = new RewardParser(); parser.Parse(DBInputData.rewardDataAsset.text, database, database.GetRewardTable()); } // Save database modifications EditorUtility.SetDirty(database.stageDb); EditorUtility.SetDirty(database.minigameDb); EditorUtility.SetDirty(database.rewardDb); EditorUtility.SetDirty(database.letterDb); EditorUtility.SetDirty(database.wordDb); EditorUtility.SetDirty(database.phraseDb); EditorUtility.SetDirty(database.localizationDb); EditorUtility.SetDirty(database.learningblockDb); EditorUtility.SetDirty(database.playsessionDb); AssetDatabase.SaveAssets(); }