/// <summary> /// Resume the underlying audio track chosen for a particular audio. /// If by the time you call resume a track has already been used to play other audio, the resume will have no effect since the pause status had already been clreared out. /// </summary> public void TrackResume() { #if UNITY_IOS NativeAudio._TrackResume(InstanceIndex); #elif UNITY_ANDROID NativeAudio.trackResume(InstanceIndex); #endif }
/// <summary> /// Resume the underlying audio track chosen for a particular audio. /// If by the time you call resume a track has already been used to play other audio, the resume will have no effect since the pause status had already been clreared out. /// </summary> public void TrackResume() { AssertInitialized(); #if UNITY_IOS NativeAudio._TrackResume(InstanceIndex); #elif UNITY_ANDROID NativeAudio.trackResume(InstanceIndex); #endif }