// announcements inside the factory void AnnounceInsideFactory(EmployeeAssignedToFactory e) { ListOfEmployeeNames.Add(e.EmployeeName); }
// announcements inside the factory that get called by // the dynamic code shortcut in the Mutate method below. // As these methods change the content inside of the properties (lists inside) they call, // our understanding of the current state of the factory is updated. // It is important to note that the official state of the factory // that these methods change, only changes AFTER each event they react to // has been RECORDED in the journal of "Changes" defined at the start of this file. // If an event hasn't been recorded in the CHanges list, the state // of the factory WILL NOT CHANGE. State changes are ALWAYS reflected in the // stream of events inside of the Changes journal because these // "Announce" methods below are not executed until events have been logged // to the Changes journal and have been called by "RecordThat"'s call to "Mutate". // This is a very powerful aspect of event sourcing (ES). // We should NEVER directly modify these aggregate state variables // (by calling the list directly for example), they are only ever modifed // as side effects of events that have occured and have been logged. // Pretty much ensures a perfect audit log of what has happened. void AnnounceInsideFactory(EmployeeAssignedToFactory theEvent) { ListOfEmployeeNames.Add(theEvent.EmployeeName); }
// announcements inside the factory void AnnounceInsideFactory(EmployeeAssignedToFactory e) { ListOfEmployeeNames.Add(e.EmployeeName); }