public static Object SplineData(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.SplineData); }
public static Boolean ExternalState(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.ExternalState); }
public static Int32 DriveType(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.DriveType); }
public static Boolean ReverseDirection(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.ReverseDirection); }
public static Double Velocity(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.Velocity); }
public static IComponent2Object RelativeComponent(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(new IComponent2Object(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.RelativeComponent)); }
public static Object DirectionReference(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.DirectionReference); }
public static void InterpolatedMotor(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, Int32 DriveType, Int32 InterpolationScheme) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.InterpolatedMotor(DriveType, InterpolationScheme)); }
public static Boolean LoadSplineData(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, String Value) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.LoadSplineData(Value)); }
public static void OscillatingMotor(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, Double Displacement, Double Frequency) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.OscillatingMotor(Displacement, Frequency)); }
public static void DistanceMotor(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, Double Displacement, Double StartTime, Double Duration) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.DistanceMotor(Displacement, StartTime, Duration)); }
public static void ConstantSpeedMotor(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, Double Speed) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.ConstantSpeedMotor(Speed)); }
public static Double Magnitude(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.Magnitude); }
public static Object Location(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.Location); }
public static String Expression(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.Expression); }
public static Double GetInterpolatedValue(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, Double Time) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.GetInterpolatedValue(Time)); }
public static Int32 InterpolationScheme(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.InterpolationScheme); }
public static Object LoadReferences(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance) { return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.LoadReferences); }