public static Object SplineData(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.SplineData);
 }
 public static Boolean ExternalState(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.ExternalState);
 }
 public static Int32 DriveType(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.DriveType);
 }
 public static Boolean ReverseDirection(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.ReverseDirection);
 }
 public static Double Velocity(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.Velocity);
 }
 public static IComponent2Object RelativeComponent(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(new IComponent2Object(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.RelativeComponent));
 }
 public static Object DirectionReference(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.DirectionReference);
 }
 public static void InterpolatedMotor(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, Int32 DriveType, Int32 InterpolationScheme)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.InterpolatedMotor(DriveType, InterpolationScheme));
 }
 public static Boolean LoadSplineData(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, String Value)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.LoadSplineData(Value));
 }
 public static void OscillatingMotor(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, Double Displacement, Double Frequency)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.OscillatingMotor(Displacement, Frequency));
 }
 public static void DistanceMotor(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, Double Displacement, Double StartTime, Double Duration)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.DistanceMotor(Displacement, StartTime, Duration));
 }
 public static void ConstantSpeedMotor(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, Double Speed)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.ConstantSpeedMotor(Speed));
 }
 public static Double Magnitude(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.Magnitude);
 }
 public static Object Location(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.Location);
 }
 public static String Expression(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.Expression);
 }
 public static Double GetInterpolatedValue(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance, Double Time)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.GetInterpolatedValue(Time));
 }
 public static Int32 InterpolationScheme(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.InterpolationScheme);
 }
 public static Object LoadReferences(ISimulationMotorFeatureDataObject ISimulationMotorFeatureDatainstance)
 {
     return(ISimulationMotorFeatureDatainstance.ISimulationMotorFeatureDataInstance.LoadReferences);
 }