public static Double Yaw(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.Yaw); }
public static Double Pitch(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.Pitch); }
public static Double RotationRollAngle(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.RotationRollAngle); }
public static Boolean RotationRollFlipDirection(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.RotationRollFlipDirection); }
public static Int32 PositionType(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.PositionType); }
public static Object RotationRollEntity(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.RotationRollEntity); }
public static Boolean TargetPointBySelection(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.TargetPointBySelection); }
public static IMathPointObject TargetPointPosition(ICameraObject ICamerainstance) { return(new IMathPointObject(ICamerainstance.ICameraInstance.TargetPointPosition)); }
public static Boolean LockCameraPosition(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.LockCameraPosition); }
public static Int32 Type(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.Type); }
public static Double AspectRatio(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.AspectRatio); }
public static Double DepthOfFieldOffset(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.DepthOfFieldOffset); }
public static Boolean DepthOfFieldEnabled(ICameraObject ICamerainstance) { return(ICamerainstance.ICameraInstance.DepthOfFieldEnabled); }