コード例 #1
0
ファイル: HomeWorkspaceModel.cs プロジェクト: joespiff/Dynamo
        /// <summary>
        /// This method is typically called from the main application thread (as 
        /// a result of user actions such as button click or node UI changes) to
        /// schedule an update of the graph. This call may or may not represent 
        /// an actual update. In the event that the user action does not result 
        /// in actual graph update (e.g. moving of node on UI), the update task 
        /// will not be scheduled for execution.
        /// </summary>
        public void Run()
        {
            graphExecuted = true;

            // When Dynamo is shut down, the workspace is cleared, which results
            // in Modified() being called. But, we don't want to run when we are
            // shutting down so we check whether an engine controller is available.
            if (this.EngineController == null)
            {
                return;
            }

            var traceData = PreloadedTraceData;
            if ((traceData != null) && traceData.Any())
            {
                // If we do have preloaded trace data, set it here first.
                var setTraceDataTask = new SetTraceDataAsyncTask(scheduler);
                if (setTraceDataTask.Initialize(EngineController, this))
                    scheduler.ScheduleForExecution(setTraceDataTask);
            }

            // If one or more custom node have been updated, make sure they
            // are compiled first before the home workspace gets evaluated.
            // 
            EngineController.ProcessPendingCustomNodeSyncData(scheduler);

            var task = new UpdateGraphAsyncTask(scheduler, verboseLogging);
            if (task.Initialize(EngineController, this))
            {
                task.Completed += OnUpdateGraphCompleted;
                RunSettings.RunEnabled = false; // Disable 'Run' button.

                // Reset node states
                foreach (var node in Nodes)
                {
                    node.IsUpdated = false;
                }

                // The workspace has been built for the first time
                silenceNodeModifications = false;

                OnEvaluationStarted(EventArgs.Empty);
                scheduler.ScheduleForExecution(task);
            }
            else
            {
                // Notify handlers that evaluation did not take place.
                var e = new EvaluationCompletedEventArgs(false);
                OnEvaluationCompleted(e);
            }
        }
コード例 #2
0
ファイル: DynamoModel.cs プロジェクト: jbenoit44/Dynamo
        /// <summary>
        /// This method is typically called from the main application thread (as 
        /// a result of user actions such as button click or node UI changes) to
        /// schedule an update of the graph. This call may or may not represent 
        /// an actual update. In the event that the user action does not result 
        /// in actual graph update (e.g. moving of node on UI), the update task 
        /// will not be scheduled for execution.
        /// </summary>
        /// 
        public void RunExpression()
        {
            var traceData = HomeSpace.PreloadedTraceData;
            if ((traceData != null) && traceData.Any())
            {
                // If we do have preloaded trace data, set it here first.
                var setTraceDataTask = new SetTraceDataAsyncTask(scheduler);
                if (setTraceDataTask.Initialize(EngineController, HomeSpace))
                    scheduler.ScheduleForExecution(setTraceDataTask);
            }

            var task = new UpdateGraphAsyncTask(scheduler);
            if (task.Initialize(EngineController, HomeSpace))
            {
                task.Completed += OnUpdateGraphCompleted;
                scheduler.ScheduleForExecution(task);
            }
        }
コード例 #3
0
ファイル: DynamoModel.cs プロジェクト: whztt07/Dynamo
        /// <summary>
        /// This method is typically called from the main application thread (as 
        /// a result of user actions such as button click or node UI changes) to
        /// schedule an update of the graph. This call may or may not represent 
        /// an actual update. In the event that the user action does not result 
        /// in actual graph update (e.g. moving of node on UI), the update task 
        /// will not be scheduled for execution.
        /// </summary>
        /// 
        public void RunExpression()
        {
            var traceData = HomeSpace.PreloadedTraceData;
            if ((traceData != null) && traceData.Any())
            {
                // If we do have preloaded trace data, set it here first.
                var setTraceDataTask = new SetTraceDataAsyncTask(scheduler);
                if (setTraceDataTask.Initialize(EngineController, HomeSpace))
                    scheduler.ScheduleForExecution(setTraceDataTask);
            }

            // If one or more custom node have been updated, make sure they
            // are compiled first before the home workspace gets evaluated.
            // 
            EngineController.ProcessPendingCustomNodeSyncData(scheduler);

            var task = new UpdateGraphAsyncTask(scheduler);
            if (task.Initialize(EngineController, HomeSpace))
            {
                task.Completed += OnUpdateGraphCompleted;
                RunEnabled = false; // Disable 'Run' button.
                scheduler.ScheduleForExecution(task);
            }
        }
コード例 #4
0
ファイル: DynamoModel.cs プロジェクト: RobertiF/Dynamo
 /// <summary>
 /// This method is typically called from the main application thread (as 
 /// a result of user actions such as button click or node UI changes) to
 /// schedule an update of the graph. This call may or may not represent 
 /// an actual update. In the event that the user action does not result 
 /// in actual graph update (e.g. moving of node on UI), the update task 
 /// will not be scheduled for execution.
 /// </summary>
 /// 
 public void RunExpression()
 {
     var task = new UpdateGraphAsyncTask(scheduler, OnUpdateGraphCompleted);
     if (task.Initialize(EngineController, HomeSpace))
         scheduler.ScheduleForExecution(task);
 }
コード例 #5
0
ファイル: SchedulerTests.cs プロジェクト: dspeckhard/Dynamo
        public void TestUpdateGraphyAsyncTaskMerge()
        {
            // Verify a UpdateGraphAysncTask can't be merged with the other one
            // if they modifiy different nodes.
            OpenModel(TestDirectory + @"\core\scheduler\simple.dyn");

            var cbn = CurrentDynamoModel.CurrentWorkspace.Nodes.OfType<CodeBlockNodeModel>().FirstOrDefault();
            var funcNode = CurrentDynamoModel.CurrentWorkspace.Nodes.OfType<DSFunction>().FirstOrDefault();

            // Keep code block node be silent so that the graph won't be
            // executed automatically
            cbn.RaisesModificationEvents = false;

            var elementResolver = CurrentDynamoModel.CurrentWorkspace.ElementResolver;
            cbn.SetCodeContent("-22", elementResolver); // Invalid numeric value.
            cbn.MarkNodeAsModified();

            // Get a UpdateGrapyAsyncTask for the modification of cbn
            var scheduler = new DynamoScheduler(new SampleSchedulerThread(), true);
            UpdateGraphAsyncTask task1 = new UpdateGraphAsyncTask(scheduler, false);
            task1.Initialize(CurrentDynamoModel.EngineController, CurrentDynamoModel.CurrentWorkspace);

            // Get a UpdateGraphAsyncTask for the modification of Math.Sin()
            funcNode.MarkNodeAsModified();
            UpdateGraphAsyncTask task2 = new UpdateGraphAsyncTask(scheduler, false);
            task2.Initialize(CurrentDynamoModel.EngineController, CurrentDynamoModel.CurrentWorkspace);

            // And both async tasks should be kept.
            var mergeResult = task1.CanMergeWith(task2);
            Assert.AreEqual(AsyncTask.TaskMergeInstruction.KeepBoth, mergeResult);

            mergeResult = task2.CanMergeWith(task1);
            Assert.AreEqual(AsyncTask.TaskMergeInstruction.KeepBoth, mergeResult);

            scheduler.Shutdown();
        }