コード例 #1
0
        private void picShadeImg_MouseMove(object sender, MouseEventArgs e)
        {
            if (ds == null)
            {
                return;
            }
            closestStroke = ds.getClosestStroke(e.X, e.Y, out distToClosestStroke);
            if (closestStroke != null)
            {
                picShadeImg.Invalidate();
            }

            if (rendered)
            {
                rendered = false;
                picShadeImg.Invalidate();
            }
            if (drawingStroke)
            {
                if (!CurStrokeContainsPt(e.X, e.Y) && (e.X >= 0 && e.Y >= 0 && e.X < ds.ImageWidth && e.Y < ds.ImageHeight))
                {
                    curStroke.Add(new int[] { e.X, e.Y });
                }
                lblStatus.Text = "Picking [" + e.X.ToString() + ", " + e.Y.ToString() + "]";
                picShadeImg.Invalidate();
            }
            if (pickingColor && e.X >= 0 && e.Y >= 0 && e.X < ds.ImageWidth && e.Y < ds.ImageHeight)
            {
                frmpalette.picCurColor.BackColor = ((Bitmap)picShadeImg.Image).GetPixel(e.X, e.Y);
            }
        }
コード例 #2
0
        private void stepbystepRenderToolStripMenuItem_Click(object sender, EventArgs e)
        {
            swRender.Reset();

            lblStatus.Text = "Start rendering at" + DateTime.Now.ToString();
            Application.DoEvents();

            //if (!bgWorker.IsBusy) bgWorker.RunWorkerAsync();

            //bgWorker_DoWork(sender, new DoWorkEventArgs(0));

            //else lblStatus.Text = "Already rendering";

            swRender.Start();

            //compute distance maps if necessary
            for (int j = 0; j < ds._strokes.Count; j++)
            {
                lblStatus.Text = "Stroke " + (1 + j).ToString() + " of " + ds._strokes.Count.ToString();
                Application.DoEvents();

                DynamicShadingCPU.ColorStroke cs = ds._strokes[j];
                if (cs.DistanceMap == null)
                {
                    cs.DistanceMap = DynamicShadingCPU.GetPixelDistances(cs.StrokeCoords, ds._edges, ds.ImageWidth, ds.ImageHeight, ds.MAXITER);
                }

                picShadeImg.Image = ds.ComposeImage();
                picShadeImg.Invalidate();
            }


            bmpComposed = ds.ComposeImage();

            swRender.Stop();
            rendered = true;

            picShadeImg.Image = bmpComposed;
            picShadeImg.Invalidate();
            lblStatus.Text = "Done rendering " + swRender.Elapsed.ToString();
        }