//////////////// // Server Receivers //////////////// private static void ReceiveInvasionRequestOnServer(BinaryReader reader, int playerWho) { // Server only if (Main.netMode != 2) { return; } int musicType = reader.ReadInt32(); string spawnInfoEnc = reader.ReadString(); var spawnInfo = JsonConvert.DeserializeObject <List <KeyValuePair <int, ISet <int> > > >(spawnInfoEnc); var myworld = ModContent.GetInstance <DynamicInvasionsWorld>(); myworld.Logic.StartInvasion(musicType, spawnInfo.AsReadOnly()); for (int i = 0; i < Main.player.Length; i++) { Player player = Main.player[i]; if (player == null || !player.active) { continue; } ServerPacketHandlers.SendInvasionFromServer(player, musicType, spawnInfoEnc); } }