public override void Activate(bool instancePreserved) { worldMatrix = Matrix.Identity; ZIndex = -1; Map = new Map(); Map.Load(Path.Combine("Content", "Map.xml")); Player = new Player(this); Camera = new Camera(Player); Map.SmartAdd(Player); //Create HudScreen PlayerHUD playerHud = new PlayerHUD(Player) { ScreenPosition = ScreenPosition.Bottom, Size = new Vector2(600, 150) }; ScreenManager.AddScreen(playerHud); base.Activate(instancePreserved); LoadResources(); }
public PlayerHUD(Player player) { _player = player; _player.BaseStats.MaxHealth = 100; }