private void selectWeapon() { if (KeyboardDevice.isKeyTapped(Microsoft.Xna.Framework.Input.Keys.D1)) { weapon = weaponRack[0]; } else if (KeyboardDevice.isKeyTapped(Microsoft.Xna.Framework.Input.Keys.D2)) { weapon = weaponRack[1]; } else if (KeyboardDevice.isKeyTapped(Microsoft.Xna.Framework.Input.Keys.D3)) { weapon = weaponRack[2]; } else if (KeyboardDevice.isKeyTapped(Microsoft.Xna.Framework.Input.Keys.D4)) { weapon = weaponRack[3]; } if (KeyboardDevice.isKeyTapped(Microsoft.Xna.Framework.Input.Keys.D5)) { weapon = weaponRack[4]; } }
private void checkControl() { // pause game speed if (KeyboardDevice.isKeyTapped(Keys.W)) { stop = !stop; if (stop) { Console.WriteLine("Entering debug mode - press 'W' to resume game"); Speed = 0f; } else { Console.WriteLine("Exiting debug mode"); Speed = SpeedReference; } } if (KeyboardDevice.isKeyTapped(Keys.P)) { eManager.killAll(); } }