public Direction ToDirection() { DoubleVector3 v = Normalize(); int x = MyMath.Round(v.X); int y = MyMath.Round(v.Y); int z = MyMath.Round(v.Z); return(DirectionExtensions.ComponentsToDirection(x, y, z)); }
public Direction ToDirection() { IntVector2 v = Normalize(); return(DirectionExtensions.ComponentsToDirection(v.X, v.Y)); }