public SpaceParticle(Coordinate topLeftPosition, Coordinate speed, string collisionGroupString, char[,] body) : base(topLeftPosition, speed, InitHealth, InitDamage, collisionGroupString, body) { }
public Stealth(Coordinate topLeftPosition, Coordinate speed, string collisionGroupString, char[,] body) : base(topLeftPosition, speed, InitHealth, InitDamage, collisionGroupString, InitShootingPointRow, InitShootingPointCol, InitShootingTicks, body) { }
public GameObject(Coordinate topLeftPosition, char[,] body) { this.TopLeftPosition = topLeftPosition; this.Body = body; }