コード例 #1
0
ファイル: MagicTool.cs プロジェクト: chrisapril/dwarfcorp
        public override void OnBegin()
        {
            if (MagicMenu != null)
            {
                MagicMenu.Destroy();
            }

            MagicMenu = new MagicMenu(PlayState.GUI, PlayState.GUI.RootComponent, Player)
            {
                LocalBounds = new Rectangle(PlayState.Game.GraphicsDevice.Viewport.Width - 750, PlayState.Game.GraphicsDevice.Viewport.Height - 512, 700, 350),
                DrawOrder = 3
            };
            MagicMenu.SpellTriggered += MagicMenu_SpellTriggered;

            MagicMenu.IsVisible = true;
            MagicMenu.LocalBounds = new Rectangle(GameState.Game.GraphicsDevice.Viewport.Width - 750,
                GameState.Game.GraphicsDevice.Viewport.Height - 512, 700, 350);

            if (MagicBar != null)
            {
                MagicBar.Destroy();
            }

            MagicBar = new ProgressBar(PlayState.GUI, PlayState.GUI.RootComponent, MagicMenu.Master.Spells.Mana / MagicMenu.Master.Spells.MaxMana)
            {
                ToolTip = "Remaining Mana Pool",
                LocalBounds = new Rectangle(GameState.Game.GraphicsDevice.Viewport.Width - 200, 64, 180, 32),
                Tint = Color.Cyan,
                DrawOrder = 4
            };
            MagicBar.OnUpdate += MagicBar_OnUpdate;

            MagicBar.IsVisible = true;
            MagicMenu.TweenIn(Drawer2D.Alignment.Right, 0.25f);
            MagicBar.TweenIn(Drawer2D.Alignment.Right, 0.25f);
        }
コード例 #2
0
ファイル: MagicTool.cs プロジェクト: scorvi/dwarfcorp
 public override void OnEnd()
 {
     MagicMenu.IsVisible = false;
     MagicBar.IsVisible = false;
     MagicMenu.Destroy();
     MagicMenu = null;
 }