コード例 #1
0
ファイル: OrbitCamera.cs プロジェクト: hhy5277/dwarfcorp
 public override void UpdateViewMatrix()
 {
     if (this.Control == ControlType.Walk)
     {
         float heightOffset = crouched ? 0.0f : 0.5f;
         HeightOffset = heightOffset * 0.1f + HeightOffset * 0.9f;
         var undistorted = Position + Vector3.UnitY * heightOffset;
         var distorted   = VertexNoise.Warp(undistorted);
         var noise       = distorted - undistorted;
         Noise      = noise * 0.1f + Noise * 0.9f;
         ViewMatrix = Matrix.CreateLookAt(Position + Vector3.UnitY * HeightOffset + Noise, FollowAutoTarget ? (AutoTarget * 0.5f + Target * 0.5f) : Target + Vector3.UnitY * HeightOffset + Noise, Vector3.UnitY);
     }
     else
     {
         ViewMatrix = Matrix.CreateLookAt(Position, FollowAutoTarget ? (AutoTarget * 0.5f + Target * 0.5f) : Target, Vector3.UnitY);
     }
 }
コード例 #2
0
ファイル: ParticleEmitter.cs プロジェクト: johan74/dwarfcorp
        public void Update(ParticleManager manager, DwarfTime gameTime, ChunkManager chunks, Camera camera)
        {
            ParticleEmitter._camera = camera;

            List <Particle> toRemove = new List <Particle>();

            TriggerTimer.Update(gameTime);
            if (TriggerTimer.HasTriggered && Data.ParticlesPerFrame > 0)
            {
                Trigger(Data.ParticlesPerFrame, Vector3.Zero, new Color(255, 255, 0));
            }


            bool particlePhysics = GameSettings.Default.ParticlePhysics;

            foreach (Particle p in Particles)
            {
                float vel = p.Velocity.LengthSquared();
                if (Data.EmitsLight && p.Scale > 0.1f)
                {
                    DynamicLight.TempLights.Add(new DynamicLight(10.0f, 255.0f, false)
                    {
                        Position = p.Position
                    });
                }
                p.Position += p.Velocity * (float)gameTime.ElapsedGameTime.TotalSeconds;

                if (Data.RotatesWithVelocity)
                {
                    Vector3 cameraVel   = camera.Project(p.Velocity + camera.Position);
                    float   projectionX = cameraVel.X;
                    float   projectionY = cameraVel.Y;

                    p.Angle = (float)Math.Atan2(projectionY, projectionX);
                }
                else
                {
                    p.Angle += (float)(p.AngularVelocity * gameTime.ElapsedGameTime.TotalSeconds);
                }
                if (!Data.Sleeps || vel > 0.01f)
                {
                    p.Velocity += Data.ConstantAccel * (float)gameTime.ElapsedGameTime.TotalSeconds;
                }
                p.Velocity        *= Data.LinearDamping;
                p.AngularVelocity *= Data.AngularDamping;


                if (!Data.UseManualControl)
                {
                    p.LifeRemaining -= Data.ParticleDecay * (float)gameTime.ElapsedGameTime.TotalSeconds;
                }
                else if (p.TimeAlive > 60)
                {
                    p.LifeRemaining = 0;
                }

                p.Scale += Data.GrowthSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds;

                p.Scale = Math.Max(p.Scale, 0.0f);

                var v = new VoxelHandle(chunks.ChunkData,
                                        GlobalVoxelCoordinate.FromVector3(p.Position));

                if (Data.HasLighting)
                {
                    if (v.IsValid)
                    {
                        p.LightRamp = new Color(v.Sunlight ? 255 : 0, 255, 0);
                    }
                }
                else
                {
                    p.LightRamp = new Color(255, 255, 0);
                }

                if (Data.CollidesWorld && particlePhysics && vel > 0.2f)
                {
                    if (v.IsValid && !v.IsEmpty)
                    {
                        BoundingBox     b       = new BoundingBox(p.Position - Vector3.One * p.Scale * 0.5f, p.Position + Vector3.One * p.Scale * 0.5f);
                        BoundingBox     vBox    = v.GetBoundingBox();
                        Physics.Contact contact = new Physics.Contact();
                        if (Physics.TestStaticAABBAABB(b, vBox, ref contact))
                        {
                            p.Position += contact.NEnter * contact.Penetration;
                            Vector3 newVelocity = Vector3.Reflect(p.Velocity, -contact.NEnter);
                            p.Velocity         = newVelocity * Data.Damping;
                            p.AngularVelocity *= 0.5f;
                            if (Data.Sleeps)
                            {
                                p.Velocity        = Vector3.Zero;
                                p.AngularVelocity = 0.0f;
                                vel = 0.0f;
                            }
                            if (!String.IsNullOrEmpty(Data.SpatterType))
                            {
                                var above = VoxelHelpers.GetVoxelAbove(v);
                                if (!above.IsValid || above.IsEmpty)
                                {
                                    float x = MathFunctions.Clamp(p.Position.X, vBox.Min.X + 0.1f, vBox.Max.X - 0.1f);
                                    float z = MathFunctions.Clamp(p.Position.Z, vBox.Min.Z + 0.1f, vBox.Max.Z - 0.1f);
                                    manager.Create(Data.SpatterType,
                                                   VertexNoise.Warp(new Vector3(x, v.RampType == RampType.None ? v.WorldPosition.Y + 1.02f : v.WorldPosition.Y + 0.6f, z)), Vector3.Zero, Color.White, Vector3.Up);
                                }
                                else
                                {
                                    manager.Create(Data.SpatterType, p.Position - contact.NEnter * contact.Penetration * 0.95f, Vector3.Zero, Color.White, contact.NEnter);
                                }
                                p.LifeRemaining = -1.0f;
                            }
                        }
                    }
                }

                if (p.LifeRemaining < 0)
                {
                    if (p.InstanceData != null)
                    {
                        p.InstanceData.ShouldDraw = false;
                        p.InstanceData.Transform  = Matrix.CreateTranslation(camera.Position + new Vector3(-1000, -1000, -1000));
                        Sprites[p.Frame].Remove(p.InstanceData);
                    }

                    toRemove.Add(p);
                }

                else if (p.InstanceData != null)
                {
                    p.TimeAlive += (float)gameTime.ElapsedGameTime.TotalSeconds + MathFunctions.Rand() * 0.01f;
                    int prevFrame = p.Frame;
                    int newFrame  = AnimPlayer.GetFrame(p.TimeAlive);
                    if (vel < 0.2f)
                    {
                        newFrame = prevFrame;
                    }
                    if (newFrame != prevFrame)
                    {
                        p.Frame = newFrame;
                        if (Sprites.Count > 0)
                        {
                            Sprites[prevFrame].Remove(p.InstanceData);
                            Sprites[newFrame].Add(p.InstanceData);
                        }
                        if (/*!Data.Animation.Loops && */ p.Frame == Data.Animation.Frames.Count - 1)
                        {
                            p.LifeRemaining *= 0.1f;
                        }
                    }
                    p.InstanceData.ShouldDraw = true;
                    p.InstanceData.Transform  = MatrixFromParticle(Data, p);
                    p.InstanceData.LightRamp  = p.LightRamp;
                }
            }

            foreach (Particle p in toRemove)
            {
                Particles.Remove(p);
            }


            foreach (var sprites in Sprites)
            {
                sprites.Update(gameTime, camera, GameState.Game.GraphicsDevice, chunks.World.Master.MaxViewingLevel);
            }
        }