コード例 #1
0
        public virtual void Build(bool silent = false)
        {
            if (IsBuilt)
            {
                return;
            }

            foreach (BuildVoxelOrder vox in VoxelOrders)
            {
                ToBuild.AddVoxel(vox.Voxel);
            }

            IsBuilt         = true;
            ToBuild.IsBuilt = true;
            List <Body> components = RoomLibrary.GenerateRoomComponentsTemplate(
                ToBuild.RoomData, ToBuild.Voxels,
                World.ComponentManager, World.ChunkManager.Content, World.ChunkManager.Graphics);

            RoomLibrary.BuildAllComponents(components, ToBuild, World.ParticleManager);
            ToBuild.OnBuilt();

            if (!silent)
            {
                World.MakeAnnouncement(String.Format("{0} was built", ToBuild.ID), null);
                SoundManager.PlaySound(ContentPaths.Audio.Oscar.sfx_gui_positive_generic, 0.15f);
                World.GoalManager.OnGameEvent(new Goals.Events.BuiltRoom(ToBuild.ID));
            }

            foreach (GameComponent fence in WorkObjects)
            {
                fence.Die();
            }
        }
コード例 #2
0
ファイル: BuildRoomOrder.cs プロジェクト: svifylabs/dwarfcorp
        public virtual void Build()
        {
            if (IsBuilt)
            {
                return;
            }

            foreach (BuildVoxelOrder vox in VoxelOrders)
            {
                ToBuild.AddVoxel(vox.Voxel);
            }
            IsBuilt         = true;
            ToBuild.IsBuilt = true;
            RoomLibrary.GenerateRoomComponentsTemplate(ToBuild, Faction.Components, PlayState.ChunkManager.Content, PlayState.ChunkManager.Graphics);
            ToBuild.OnBuilt();

            PlayState.AnnouncementManager.Announce("Built room!", ToBuild.ID + " was built");
        }
コード例 #3
0
        public void OnVoxelsDragged(List <Voxel> refs, InputManager.MouseButton button)
        {
            if (Faction == null)
            {
                Faction = World.PlayerFaction;
            }

            if (displayObjects != null)
            {
                foreach (var thing in displayObjects)
                {
                    thing.Delete();
                }
            }

            if (CurrentRoomData == null)
            {
                return;
            }

            if (button == InputManager.MouseButton.Left)
            {
                if (Faction.FilterMinionsWithCapability(Faction.SelectedMinions, GameMaster.ToolMode.Build).Count == 0)
                {
                    World.ShowToolPopup("None of the selected units can build rooms.");
                }
                else if (CurrentRoomData.Verify(refs, Faction, World))
                {
                    List <Quantitiy <Resource.ResourceTags> > requirements =
                        CurrentRoomData.GetRequiredResources(refs.Count, Faction);

                    string tip = "Needs ";


                    if (requirements.Count == 0)
                    {
                        tip = "";
                    }
                    int i = 0;
                    foreach (var requirement in requirements)
                    {
                        i++;
                        tip += requirement.NumResources.ToString();
                        tip += " ";
                        tip += requirement.ResourceType;
                        tip += "\n";
                    }

                    World.ShowToolPopup("Release to build here.");

                    displayObjects = RoomLibrary.GenerateRoomComponentsTemplate(CurrentRoomData, refs, Faction.Components,
                                                                                World.ChunkManager.Content, World.ChunkManager.Graphics);

                    foreach (Body thing in displayObjects)
                    {
                        thing.SetActiveRecursive(false);
                        SetDisplayColor(thing, Color.Green);
                    }
                }
            }
        }
コード例 #4
0
        public void OnVoxelsDragged(List <VoxelHandle> refs, InputManager.MouseButton button)
        {
            if (Faction == null)
            {
                Faction = World.PlayerFaction;
            }

            if (displayObjects != null)
            {
                foreach (var thing in displayObjects)
                {
                    thing.Delete();
                }
            }

            foreach (BuildRoomOrder order in BuildDesignations)
            {
                order.SetTint(Color.White);
            }

            foreach (Room room in Faction.GetRooms())
            {
                room.SetTint(Color.White);
            }

            if (CurrentRoomData == null)
            {
                return;
            }

            if (button == InputManager.MouseButton.Left)
            {
                World.Tutorial("build " + CurrentRoomData.Name);
                if (CurrentRoomData.Verify(refs, Faction, World))
                {
                    List <Quantitiy <Resource.ResourceTags> > requirements =
                        CurrentRoomData.GetRequiredResources(refs.Count, Faction);

                    string tip = "Needs ";


                    if (requirements.Count == 0)
                    {
                        tip = "";
                    }
                    int i = 0;
                    foreach (var requirement in requirements)
                    {
                        i++;
                        tip += requirement.NumResources.ToString();
                        tip += " ";
                        tip += requirement.ResourceType;
                        tip += "\n";
                    }

                    World.ShowToolPopup("Release to build here.");

                    displayObjects = RoomLibrary.GenerateRoomComponentsTemplate(CurrentRoomData, refs,
                                                                                World.ComponentManager,
                                                                                World.ChunkManager.Content, World.ChunkManager.Graphics);

                    foreach (Body thing in displayObjects)
                    {
                        thing.SetFlagRecursive(GameComponent.Flag.Active, false);
                        SetDisplayColor(thing, Color.Green);
                    }
                }
            }
            else
            {
                foreach (var v in refs.Where(v => v.IsValid && !v.IsEmpty))
                {
                    if (IsBuildDesignation(v))
                    {
                        var order = GetBuildDesignation(v);
                        if (order == null || order.Order == null)
                        {
                            // TODO(mklingen): Don't know how this could happen, but we got a crash here...
                            continue;
                        }
                        if (!order.Order.IsBuilt)
                        {
                            order.Order.SetTint(Color.Red);
                        }
                        else
                        {
                            order.ToBuild.SetTint(Color.Red);
                        }
                        break;
                    }
                    else if (IsInRoom(v))
                    {
                        Room existingRoom = GetMostLikelyRoom(v);
                        if (existingRoom == null)
                        {
                            continue;
                        }
                        existingRoom.SetTint(Color.Red);
                        break;
                    }
                }
            }
        }