public float GetValueAt(Vector3 worldPos, OverworldField fieldType, Vector2 origin) { Vector2 v = WorldToOverworld(worldPos, origin); return(OverworldImageOperations.GetValue(Map, v, fieldType)); }
public float GetOverworldValueAt(int OverworldX, int OverworldY, OverworldField fieldType) { return(OverworldImageOperations.GetValue(Map, new Vector2(OverworldX, OverworldY), fieldType)); }