public override void OnVoxelsDragged(List <VoxelHandle> voxels, InputManager.MouseButton button) { MouseState mouse = Mouse.GetState(); if (mouse.RightButton == ButtonState.Pressed) { DestroyZoneTool.OnVoxelsDragged(voxels, button); } else { Player.Faction.RoomBuilder.OnVoxelsDragged(voxels, button); } }
public override void OnVoxelsDragged(List <VoxelHandle> voxels, InputManager.MouseButton button) { MouseState mouse = Mouse.GetState(); if (mouse.RightButton == ButtonState.Pressed) { DestroyZoneTool.OnVoxelsDragged(voxels, button); } else { World.UserInterface.VoxSelector.SelectionColor = Color.White; foreach (var order in World.PersistentData.BuildDesignations) { order.SetTint(Color.White); } foreach (var room in World.EnumerateZones()) { room.SetTint(Color.White); } if (CurrentZoneType == null) { return; } if (button == InputManager.MouseButton.Left) { World.Tutorial("build " + CurrentZoneType.Name); if (CurrentZoneType.CanBuildHere(voxels, World)) { World.UserInterface.ShowTooltip("Release to build here."); } else { World.UserInterface.VoxSelector.SelectionColor = GameSettings.Default.Colors.GetColor("Negative", Color.Red); } } } }