コード例 #1
0
ファイル: Minimap.cs プロジェクト: chrisapril/dwarfcorp
        public override void PreRender(DwarfTime time, SpriteBatch sprites)
        {
            if (!HomeSet)
            {
                HomePosition = PlayState.Camera.Target;
                HomeSet      = true;
            }

            if (IsVisible && !IsMinimized && GUI.RootComponent.IsVisible)
            {
                Viewport originalViewport = PlayState.GraphicsDevice.Viewport;
                Camera.Update(time, PlayState.ChunkManager);
                Camera.Target = PlayState.Camera.Target + Vector3.Up * 50;
                Camera.Phi    = -(float)Math.PI * 0.5f;
                Camera.Theta  = PlayState.Camera.Theta;
                Camera.UpdateProjectionMatrix();

                PlayState.GraphicsDevice.SetRenderTarget(RenderTarget);
                PlayState.GraphicsDevice.Clear(ClearOptions.Target, Color.Black, 0, 0);
                PlayState.DefaultShader.Parameters["xView"].SetValue(Camera.ViewMatrix);
                PlayState.DefaultShader.Parameters["xEnableFog"].SetValue(0);

                PlayState.DefaultShader.Parameters["xProjection"].SetValue(Camera.ProjectionMatrix);
                PlayState.DefaultShader.CurrentTechnique = PlayState.DefaultShader.Techniques["Textured_colorscale"];

                PlayState.GraphicsDevice.BlendState = BlendState.AlphaBlend;

                PlayState.ChunkManager.RenderAll(Camera, time, PlayState.GraphicsDevice, PlayState.DefaultShader, Matrix.Identity, ColorMap);
                PlayState.WaterRenderer.DrawWaterFlat(PlayState.GraphicsDevice, Camera.ViewMatrix, Camera.ProjectionMatrix, PlayState.DefaultShader, PlayState.ChunkManager);


                PlayState.GraphicsDevice.Textures[0] = null;
                PlayState.GraphicsDevice.Indices     = null;
                PlayState.GraphicsDevice.SetVertexBuffer(null);
                PlayState.DefaultShader.Parameters["xEnableFog"].SetValue(1);

                DwarfGame.SpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, RasterizerState.CullNone);
                Viewport viewPort = new Viewport(RenderTarget.Bounds);
                foreach (MinimapIcon icon in PlayState.ComponentManager.RootComponent.GetChildrenOfTypeRecursive <MinimapIcon>())
                {
                    if (!icon.Parent.IsVisible)
                    {
                        continue;
                    }

                    Vector3 screenPos = viewPort.Project(icon.GlobalTransform.Translation, Camera.ProjectionMatrix, Camera.ViewMatrix, Matrix.Identity);

                    if (RenderTarget.Bounds.Contains((int)screenPos.X, (int)screenPos.Y))
                    {
                        sprites.Draw(icon.Icon.Image, new Vector2(screenPos.X, screenPos.Y), icon.Icon.SourceRect, Color.White, 0.0f, new Vector2(icon.Icon.SourceRect.Width / 2.0f, icon.Icon.SourceRect.Height / 2.0f), icon.IconScale, SpriteEffects.None, 0);
                    }
                }


                sprites.End();
                PlayState.GraphicsDevice.BlendState        = BlendState.AlphaBlend;
                PlayState.GraphicsDevice.DepthStencilState = DepthStencilState.None;
                PlayState.GraphicsDevice.RasterizerState   = RasterizerState.CullCounterClockwise;
                PlayState.GraphicsDevice.SamplerStates[0]  = SamplerState.PointClamp;
                PlayState.GraphicsDevice.SetRenderTarget(null);
            }

            base.PreRender(time, sprites);
        }