public MainWindow() { InitializeComponent(); if (Version_Label != null) Version_Label.Content = "v0.6"; INIstuff = new INIsettings(this, 2); // Set INI version here for (int i = 0; i < 24; i++) RemapSet[0, i] = RemapSet[1, i] = RemapSet[2, i] = RemapSet[3, i] = i; INIstuff.LoadSettings(); RemapControl = new List<Remap_Sel_Button> { R_Dpad_Up, R_Dpad_Down, R_Dpad_Left, R_Dpad_Right, R_Button_Start, R_Button_Back, R_LeftStick_Button, R_RightStick_Button, R_Shoulder_Left, R_Shoulder_Right, R_Button_A, R_Button_B, R_Button_X, R_Button_Y, R_Trigger_Left, R_Trigger_Right, R_LeftStick_XP, R_LeftStick_XM, R_LeftStick_YP, R_LeftStick_YM, R_RightStick_XP, R_RightStick_XM, R_RightStick_YP, R_RightStick_YM }; for (int i = 0; i < 24; i++) RemapControl[i].SetNewInput(RemapSet[curPad, i]); for (curPad = 0; curPad < 4; curPad++) SetDefaults(); curPad = 0; INIstuff.SaveSettings(); UpdateControls(); }
public MainWindow() { settings = new List <SETTINGS> { new SETTINGS(), new SETTINGS(), new SETTINGS(), new SETTINGS() }; curSet = settings[curPad]; InitializeComponent(); GridStickR_Hide(); BtnSettings.BorderBrush = new SolidColorBrush(Colors.White); if (Version_Label != null) { Version_Label.Content = "v0.6 "; } INIstuff = new INIsettings(this, 4); // Set INI version here INIstuff.LoadSettings(); INIstuff.SaveSettings(); RemapControl = new List <Remap_Sel_Button> { R_Dpad_Up, R_Dpad_Down, R_Dpad_Left, R_Dpad_Right, R_Button_Start, R_Button_Back, R_LeftStick_Button, R_RightStick_Button, R_Shoulder_Left, R_Shoulder_Right, R_Button_A, R_Button_B, R_Button_X, R_Button_Y, R_Trigger_Left, R_Trigger_Right, R_LeftStick_XP, R_LeftStick_XM, R_LeftStick_YP, R_LeftStick_YM, R_RightStick_XP, R_RightStick_XM, R_RightStick_YP, R_RightStick_YM }; for (int i = 0; i < 24; i++) { RemapControl[i].SetNewInput(curSet.remap[i]); } UpdateControls(); System.ComponentModel.BackgroundWorker worker1 = new System.ComponentModel.BackgroundWorker(); worker1.WorkerReportsProgress = true; worker1.DoWork += worker1_DoWork; worker1.ProgressChanged += worker1_ProgressChanged; worker1.RunWorkerAsync(); }
public MainWindow() { settings = new List<SETTINGS> { new SETTINGS(), new SETTINGS(), new SETTINGS(), new SETTINGS()}; curSet = settings[curPad]; InitializeComponent(); GridStickR_Hide(); BtnSettings.BorderBrush = new SolidColorBrush(Colors.White); if (Version_Label != null) Version_Label.Content = "v0.6 "; INIstuff = new INIsettings(this, 3); // Set INI version here INIstuff.LoadSettings(); INIstuff.SaveSettings(); RemapControl = new List<Remap_Sel_Button> { R_Dpad_Up, R_Dpad_Down, R_Dpad_Left, R_Dpad_Right, R_Button_Start, R_Button_Back, R_LeftStick_Button, R_RightStick_Button, R_Shoulder_Left, R_Shoulder_Right, R_Button_A, R_Button_B, R_Button_X, R_Button_Y, R_Trigger_Left, R_Trigger_Right, R_LeftStick_XP, R_LeftStick_XM, R_LeftStick_YP, R_LeftStick_YM, R_RightStick_XP, R_RightStick_XM, R_RightStick_YP, R_RightStick_YM }; for (int i = 0; i < 24; i++) RemapControl[i].SetNewInput(curSet.remap[i]); UpdateControls(); System.ComponentModel.BackgroundWorker worker1 = new System.ComponentModel.BackgroundWorker(); worker1.WorkerReportsProgress = true; worker1.DoWork += worker1_DoWork; worker1.ProgressChanged += worker1_ProgressChanged; worker1.RunWorkerAsync(); }