private void LootButton_Click(object sender, RoutedEventArgs e) { RootObject loot = new RootObject(); loot.loot.weapons.Add(new RootObject.Weapon { id = 1, count = 1 }); loot.loot.items.Add(new RootObject.Item { id = 2, count = 1 }); loot.loot.armors.Add(new RootObject.Armor { id = 1 }); ClientClass client = new ClientClass(); IRestResponse response = client.Loot(UserInfo.UserLogin, UserInfo.UserSession, UserInfo.UserGame, loot); if (response.IsSuccessful) { MessageBox.Show(response.Content); } else { MessageBox.Show(response.Content); } }
private void GameConnectingButton_Click(object sender, RoutedEventArgs e) { UserInfo.UserGame = GameKey.Text; User user = new User(); user.Login = UserInfo.UserLogin; user.Session = UserInfo.UserSession; user.Game = UserInfo.UserGame; ClientClass client = new ClientClass(); // Посылаем запрос connect IRestResponse responseConnect = client.Connect(user, UserInfo.UserHero); if (responseConnect.IsSuccessful) { ServerResponse serverResponse = JsonConvert.DeserializeObject <ServerResponse>(responseConnect.Content); HeroCard hero = new HeroCard(); hero = serverResponse.hero; MainMenu mainMenu = new MainMenu(hero); Close(); mainMenu.ShowDialog(); } else { MessageBox.Show(responseConnect.Content); } }
public GmMainMenu() { InitializeComponent(); GameKeyTextBlock.Text = UserInfo.UserGame; ClientClass client = new ClientClass(); IRestResponse response = client.OthersPlayers(UserInfo.UserLogin, UserInfo.UserSession, UserInfo.UserGame); if (response.IsSuccessful) { ServerResponse serverResponse = JsonConvert.DeserializeObject <ServerResponse>(response.Content); serverResponse.OtherPlayers.RemoveAt(0); if (serverResponse.OtherPlayers != null) { foreach (OtherPlayers player in serverResponse.OtherPlayers) { ListBoxItem item = new ListBoxItem(); item.Content = player.hero.heroInfo.name + " (" + player.login + ")"; PlayerList.Items.Add(item); } } } else { MessageBox.Show(response.Content); } }
private void RegistrationButton_Click(object sender, RoutedEventArgs e) { string login = loginText.Text; string pass = passText.Password; string token = ""; if (GMRadio.IsChecked.Value) { token = "lol"; //Выяснить про токен } ClientClass client = new ClientClass(); IRestResponse response = client.Registration(login, pass, token); if (response.IsSuccessful) { Close(); if (PlayerRadio.IsChecked.Value) { MessageBox.Show("Регистрация игрока прошла успешно"); } else { MessageBox.Show("Регистрация гейм мастера прошла успешно"); } } else { MessageBox.Show(response.Content); } }
public GameConnectingWindow() { InitializeComponent(); GreetingLabel.Content = "Добро пожаловать, " + UserInfo.UserLogin; ClientClass client = new ClientClass(); IRestResponse response = client.heroList(UserInfo.UserLogin, UserInfo.UserSession); if (response.IsSuccessful) { heroesResponse = JsonConvert.DeserializeObject <ServerResponse>(response.Content); if (heroesResponse.heroes != null) { bool firstItem = true; foreach (Heroes hero in heroesResponse.heroes) { ListBoxItem item = new ListBoxItem(); item.Content = hero.name; if (firstItem) { item.IsSelected = true; } heroID.Items.Add(item); firstItem = false; } } } else { MessageBox.Show(response.Content); } client = new ClientClass(); IRestResponse responseGames = client.Games(UserInfo.UserLogin, UserInfo.UserSession); if (responseGames.IsSuccessful) { gamesResponse = JsonConvert.DeserializeObject <ServerResponse>(responseGames.Content); if (gamesResponse.games != null) { foreach (var game in gamesResponse.games) { ComboBoxItem item = new ComboBoxItem(); item.Content = game.Key; AllGames.Items.Add(item); } } } else { MessageBox.Show(responseGames.Content); } }
private void DeleteLootButton_Click(object sender, RoutedEventArgs e) { ClientClass client = new ClientClass(); IRestResponse response = client.DelLoot(UserInfo.UserLogin, UserInfo.UserSession, UserInfo.UserGame); if (response.IsSuccessful) { MessageBox.Show(response.Content); } else { MessageBox.Show(response.Content); } }
private void CloseGmMenuButton_Click(object sender, RoutedEventArgs e) { ClientClass client = new ClientClass(); IRestResponse response = client.delGame(UserInfo.UserLogin, UserInfo.UserSession); if (response.IsSuccessful) { Application.Current.Shutdown(); } else { MessageBox.Show(response.Content); } }
private void Create_Click(object sender, RoutedEventArgs e) { ClientClass client = new ClientClass(); IRestResponse response = client.newHero(UserInfo.UserLogin, UserInfo.UserSession, Hero); if (response.IsSuccessful) { MessageBox.Show(response.Content); GameConnectingWindow connWin = new GameConnectingWindow(); Close(); connWin.Show(); } else { MessageBox.Show(response.Content); } }
private void ExitButton_Click(object sender, RoutedEventArgs e) { ClientClass client = new ClientClass(); IRestResponse response = client.DelConnect(UserInfo.UserLogin, UserInfo.UserSession); if (response.IsSuccessful) { //FPS.Abort(); Application.Current.Shutdown(); } else { //FPS.Abort(); MessageBox.Show(response.Content); Application.Current.Shutdown(); } }
private void DisconnectButton_Click(object sender, RoutedEventArgs e) { ClientClass client = new ClientClass(); IRestResponse response = client.DelConnect(UserInfo.UserLogin, UserInfo.UserSession); if (response.IsSuccessful) { UserInfo.UserGame = ""; GameConnectingWindow connWin = new GameConnectingWindow(); Close(); connWin.ShowDialog(); } else { MessageBox.Show(response.Content); } }
private void CreateNewGameButton_Click(object sender, RoutedEventArgs e) { ClientClass client = new ClientClass(); IRestResponse response = client.newGame(UserInfo.UserLogin, UserInfo.UserSession); if (response.IsSuccessful) { ServerResponse serverResponse = JsonConvert.DeserializeObject <ServerResponse>(response.Content); UserInfo.UserGame = serverResponse.game; GmMainMenu gmMainWin = new GmMainMenu(); Close(); gmMainWin.ShowDialog(); } else { MessageBox.Show(response.Content); } }
private void UpdateInf_Click(object sender, RoutedEventArgs e) { Hero.hero.heroInfo.exp = Int32.Parse(ExpBox.Text); Hero.hero.heroInfo.AC = Int32.Parse(ACBox.Text); Hero.hero.heroInfo.hp = Int32.Parse(HpBox.Text); Hero.hero.heroInfo.hpmax = Int32.Parse(HpMaxBox.Text); Hero.hero.heroInfo.HitBones = Int32.Parse(HitBonesBox.Text); Hero.hero.heroInfo.HitBonesMax = Int32.Parse(HitBonesMaxBox.Text); Hero.hero.heroInfo.MasterBonus = Int32.Parse(MasterBonusBox.Text); Hero.hero.heroInfo.TemporaryHP = Int32.Parse(TemporaryHpBox.Text); ClientClass client = new ClientClass(); IRestResponse response = client.saveHero(UserInfo.UserGame, UserInfo.UserLogin, UserInfo.UserSession, Hero); if (response.IsSuccessful) { MessageBox.Show(response.Content); } else { MessageBox.Show(response.Content); } }
private void Authorization_Button(object sender, RoutedEventArgs e) { string login = loginText.Text; string pass = passText.Password; // Посылаем запрос auth ClientClass client = new ClientClass(); IRestResponse response = client.Authorization(login, pass); if (response.IsSuccessful) { ClientClass clientManual = new ClientClass(); IRestResponse responseManual = client.Manual(); if (responseManual.IsSuccessful) { ManualInf.manual = JsonConvert.DeserializeObject <Manual>(responseManual.Content); } else { MessageBox.Show(responseManual.Content); } // Запоминаем инфу юзера ServerResponse serverResponse = JsonConvert.DeserializeObject <ServerResponse>(response.Content); UserInfo.UserLogin = login; UserInfo.UserRole = serverResponse.role; UserInfo.UserSession = serverResponse.session; User user = new User(); user.Login = login; user.Session = serverResponse.session; ClientClass clientReconnect = new ClientClass(); // Посылаем запрос connect IRestResponse responseReconnect = clientReconnect.Connect(user, 0); if (responseReconnect.IsSuccessful) // Проверка на реконнект { ServerResponse serverResponseReconnect = JsonConvert.DeserializeObject <ServerResponse>(responseReconnect.Content); switch (UserInfo.UserRole) { case 1: UserInfo.UserGame = serverResponseReconnect.game; GmConnect gmConnectWin = new GmConnect(); Close(); gmConnectWin.ShowDialog(); break; case 2: HeroCard hero = new HeroCard(); UserInfo.UserGame = serverResponseReconnect.game; hero = serverResponseReconnect.hero; MainMenu mainWin = new MainMenu(hero); Close(); mainWin.ShowDialog(); break; } } else // Игры не существует { switch (UserInfo.UserRole) { case 1: GmConnect gmConnectWin = new GmConnect(); Close(); gmConnectWin.ShowDialog(); break; case 2: GameConnectingWindow connectWin = new GameConnectingWindow(); Close(); connectWin.ShowDialog(); break; } } } else // Ошибка авторизации { MessageBox.Show(response.Content); } }