public Enemy(Enemy other) { Name = other.Name; Description = other.Description; HP = other.HP; Armor = other.Armor; AttackDice = new List<Die>(other.AttackDice); Tags = new List<Tag>(other.Tags); SpecialMoves = new List<Move>(other.SpecialMoves); }
public void AddRandomNumberOfEnemies(Enemy e, int min, int max) { var time = DateTime.Now; var random = new Random(time.Millisecond * time.Minute * time.Second); var n = random.Next(min, max); for(var i = 0; i < n; i++) { Enemies.Add(new Enemy(e)); } }