public static void MapSeedToEntity(EquipmentSeed equipmentSeed, Equipment equipmentEntity) { equipmentEntity.ArcaneSpellFailureChance = equipmentSeed.arcane_spell_failure_chance; equipmentEntity.ArmorCheckPenalty = equipmentSeed.armor_check_penalty; equipmentEntity.ArmorShieldBonus = equipmentSeed.armor_shield_bonus; equipmentEntity.Category = equipmentSeed.category; equipmentEntity.Cost = equipmentSeed.cost; equipmentEntity.Critical = equipmentSeed.critical; equipmentEntity.DamageMedium = equipmentSeed.dmg_m; equipmentEntity.DamageSmall = equipmentSeed.dmg_s; equipmentEntity.Family = equipmentSeed.family; equipmentEntity.FullText = equipmentSeed.full_text; equipmentEntity.Id = equipmentSeed.Id; equipmentEntity.MaximumDexBonus = equipmentSeed.maximum_dex_bonus; equipmentEntity.Name = equipmentSeed.name; equipmentEntity.RangeIncrement = equipmentSeed.range_increment; equipmentEntity.Reference = equipmentSeed.reference; equipmentEntity.Speed20 = equipmentSeed.speed_20; equipmentEntity.Speed30 = equipmentSeed.speed_30; equipmentEntity.Subcategory = equipmentSeed.subcategory; equipmentEntity.WeaponType = equipmentSeed.type; equipmentEntity.Weight = equipmentSeed.weight; }
public static Equipment MapSeedToEntity(EquipmentSeed equipmentSeed) { var entity = new Equipment(); MapSeedToEntity(equipmentSeed, entity); return entity; }