/// <summary> /// /// </summary> /// <param name="script"></param> public DisableChoiceControl(DisableChoice script) { InitializeComponent(); if (script != null) Action = script; else Action = new DisableChoice(); }
/// <summary> /// Loads actions /// </summary> /// <param name="filename">Xml node</param> public void LoadActions(XmlNode xml) { if (xml == null || xml.Name.ToLower() != "actions") return; foreach (XmlNode node in xml) { if (node.NodeType == XmlNodeType.Comment) continue; switch (node.Name.ToLower()) { case "teleport": { Teleport teleport = new Teleport(); teleport.Load(node); Actions.Add(teleport); } break; case "giveexperience": { GiveExperience script = new GiveExperience(); script.Load(node); Actions.Add(script); } break; case "activate": { ActivateTarget script = new ActivateTarget(); script.Load(node); Actions.Add(script); } break; case "changepicture": { ChangePicture script = new ChangePicture(); script.Load(node); Actions.Add(script); } break; case "changetext": { ChangeText script = new ChangeText(); script.Load(node); Actions.Add(script); } break; case "deactivate": { DeactivateTarget script = new DeactivateTarget(); script.Load(node); Actions.Add(script); } break; case "disablechoice": { DisableChoice script = new DisableChoice(); script.Load(node); Actions.Add(script); } break; case "disable": { DisableTarget script = new DisableTarget(); script.Load(node); Actions.Add(script); } break; case "enablechoice": { EnableChoice script = new EnableChoice(); script.Load(node); Actions.Add(script); } break; case "endchoice": { EndChoice script = new EndChoice(); script.Load(node); Actions.Add(script); } break; case "enddialog": { EndDialog script = new EndDialog(); script.Load(node); Actions.Add(script); } break; case "giveitem": { GiveItem script = new GiveItem(); script.Load(node); Actions.Add(script); } break; case "healing": { Healing script = new Healing(); script.Load(node); Actions.Add(script); } break; case "joincharacter": { JoinCharacter script = new JoinCharacter(); script.Load(node); Actions.Add(script); } break; case "playsound": { PlaySound script = new PlaySound(); script.Load(node); Actions.Add(script); } break; case "toggle": { ToggleTarget script = new ToggleTarget(); script.Load(node); Actions.Add(script); } break; default: { Trace.WriteLine("[ScriptChoice] LoadActions() : Unknown node \"{0}\"", node.Name); } break; } } }
/// <summary> /// Loads a party /// </summary> /// <param name="filename">Xml data</param> /// <returns>True if team successfuly loaded, otherwise false</returns> public virtual bool Load(XmlNode xml) { if (xml == null) return false; Action = null; switch (xml.Name) { case SpawnMonster.Tag: { Action = new SpawnMonster(); } break; case EnableTarget.Tag: { Action = new EnableTarget(); } break; case DisableTarget.Tag: { Action = new DisableTarget(); } break; case ActivateTarget.Tag: { Action = new ActivateTarget(); } break; case DeactivateTarget.Tag: { Action = new DeactivateTarget(); } break; case ChangePicture.Tag: { Action = new ChangePicture(); } break; case ChangeText.Tag: { Action = new ChangeText(); } break; case DisableChoice.Tag: { Action = new DisableChoice(); } break; case EnableChoice.Tag: { Action = new EnableChoice(); } break; case EndChoice.Tag: { Action = new EndChoice(); } break; case EndDialog.Tag: { Action = new EndDialog(); } break; case GiveExperience.Tag: { Action = new GiveExperience(); } break; case GiveItem.Tag: { Action = new GiveItem(); } break; case Healing.Tag: { Action = new Healing(); } break; case JoinCharacter.Tag: { Action = new JoinCharacter(); } break; case PlaySound.Tag: { Action = new PlaySound(); } break; case SetTo.Tag: { Action = new SetTo(); } break; case Teleport.Tag: { Action = new Teleport(); } break; case ToggleTarget.Tag: { Action = new ToggleTarget(); } break; case DisplayMessage.Tag: { Action = new DisplayMessage(); } break; default: { Trace.WriteLine("[ScriptBase] Load() : Unknown node \"" + xml.Name + "\" found."); return false; } } if (Action == null) return false; Action.Load(xml); return true; }