public Damage Attack(LivingBase target, Damage damage) { if (isDead) { return(Damage.NONE); } return(target.DoDamage(damage)); }
public Damage Attack(LivingBase target) { if (isDead) { return(Damage.NONE); } return(target.DoDamage(new Damage(power))); }
public int Attack(LivingBase target) { if (isDead) { return(-1); } return(target.DoDamage(new Damage(power))); }