/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (gameMode == GameMode.Menu) { gameMode = _GameMenu.Update(this); } else if (gameMode == GameMode.Play) { Sound.StopMusic(); gameMode = _Track1.Update(gameTime, this); } else if (gameMode == GameMode.Options) { gameMode = _OptionsMenu.UpdateOptions(this); } else if (gameMode == GameMode.Credits) { gameMode = _CreditsMenu.UpdateCredits(this); } // TODO: Add your update logic here base.Update(gameTime); }//Update(GameTime gameTime)