コード例 #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (gameMode == GameMode.Menu)
            {
                gameMode = _GameMenu.Update(this);
            }
            else if (gameMode == GameMode.Play)
            {
                Sound.StopMusic();
                gameMode = _Track1.Update(gameTime, this);
            }
            else if (gameMode == GameMode.Options)
            {
                gameMode = _OptionsMenu.UpdateOptions(this);
            }
            else if (gameMode == GameMode.Credits)
            {
                gameMode = _CreditsMenu.UpdateCredits(this);
            }

            // TODO: Add your update logic here

            base.Update(gameTime);
        }//Update(GameTime gameTime)