public override void NotifyDeadlyOver() { base.NotifyDeadlyOver(); for (int x = 0; x < DamageColliders.Length; x++) { TriggerBox currCollider = DamageColliders[x]; if (currCollider) { DamageColliders[x].GetComponent <Collider>().enabled = false; } } }
public override void Start() { base.Start(); // Go through our list of colliders and listen in on their collision events for (int x = 0; x < DamageColliders.Length; x++) { TriggerBox currCollider = DamageColliders[x]; if (currCollider) { DamageColliders[x].NotifyOnTriggerEnter.AddListener(OnHit); DamageColliders[x].GetComponent <Collider>().enabled = false; } } }