コード例 #1
0
        public override void NotifyDeadlyOver()
        {
            base.NotifyDeadlyOver();

            for (int x = 0; x < DamageColliders.Length; x++)
            {
                TriggerBox currCollider = DamageColliders[x];
                if (currCollider)
                {
                    DamageColliders[x].GetComponent <Collider>().enabled = false;
                }
            }
        }
コード例 #2
0
        public override void Start()
        {
            base.Start();

            // Go through our list of colliders and listen in on their collision events
            for (int x = 0; x < DamageColliders.Length; x++)
            {
                TriggerBox currCollider = DamageColliders[x];
                if (currCollider)
                {
                    DamageColliders[x].NotifyOnTriggerEnter.AddListener(OnHit);
                    DamageColliders[x].GetComponent <Collider>().enabled = false;
                }
            }
        }