private static void DumpAll() { string name = uConsole.GetString(); System.Type type = System.Type.GetType(name + ",Assembly-CSharp", false, true); if (type == null) { type = System.Type.GetType(name + ",UnityEngine", false, true); } if (type == null) { Debug.LogError("Unknown type '" + name + "'."); return; } foreach (Object eachObject in Resources.FindObjectsOfTypeAll(type)) { if (eachObject is Component) { GameObject gameObject = ((Component)eachObject).gameObject; Debug.Log(DumpUtils.FormatGameObject(null, gameObject)); } else { Debug.Log(DumpUtils.FormatValue(null, eachObject)); } } }
private static void PrintDetails() { if (!HasSelection()) { Debug.Log("Current selection is empty."); return; } GameObject gameObject = CurrentGameObject(); if (gameObject != null) { Debug.Log(DumpUtils.FormatGameObject(gameObject.name, gameObject)); return; } System.Collections.IEnumerable enumerable = CurrentSelection() as System.Collections.IEnumerable; if (enumerable != null) { foreach (object value in enumerable) { Debug.Log(DumpUtils.FormatValue(null, value)); } return; } Debug.Log("Cannot print details of " + CurrentSelection()); }
private static void Dump() { string name = uConsole.GetString(); GameObject gameObject = (GameObject)Resources.Load(name); Debug.Log(DumpUtils.FormatGameObject(gameObject.name, gameObject)); }
private static void Clouds() { UniStormWeatherSystem uniStorm = GameManager.GetUniStorm(); Debug.Log(DumpUtils.FormatGameObject("m_lightClouds1", uniStorm.m_LightClouds1)); Debug.Log(DumpUtils.FormatGameObject("m_lightClouds2", uniStorm.m_LightClouds2)); Debug.Log(DumpUtils.FormatGameObject("m_HighClouds1", uniStorm.m_HighClouds1)); Debug.Log(DumpUtils.FormatGameObject("m_MostlyCloudyClouds", uniStorm.m_MostlyCloudyClouds)); }
private static void PrintCameras() { using (StreamWriter writer = new StreamWriter(@"C:\Users\st_dg\OneDrive\TLD\Camera.txt")) { foreach (Component eachItem in Resources.FindObjectsOfTypeAll <Camera>()) { writer.WriteLine(DumpUtils.FormatGameObject(eachItem.name, eachItem.gameObject)); } } }
private static void UniStorm() { UniStormWeatherSystem uniStormWeatherSystem = GameManager.GetUniStorm(); GameObject starSphere = uniStormWeatherSystem.m_StarSphere; Debug.Log(DumpUtils.FormatGameObject("starSphere", starSphere)); ObjExporter.DoExport(starSphere, true); Renderer starSphereRenderer = starSphere.GetComponent <Renderer>(); Material material = starSphereRenderer.material; Debug.Log(DumpUtils.FormatValue("material", material)); Debug.Log(DumpUtils.FormatValue("mainTexture", material.mainTexture)); }
private static void CameraEffects() { CameraEffects cameraEffects = GameManager.GetUniStorm().m_MainCamera.GetComponentInChildren <CameraEffects>(); Debug.Log(DumpUtils.FormatGameObject(null, cameraEffects.gameObject)); }