/// <summary> /// Adds a character to the character list. /// </summary> /// <param name="info">The character info.</param> /// <param name="selected">In the character should be selected.</param> public void AddCharacter(Demo_CharacterInfo info, bool selected) { if (this.m_CharacterPrefab == null || this.m_CharactersContainer == null) { return; } // Add the character GameObject model = Instantiate <GameObject>(this.m_CharacterPrefab); model.layer = this.m_CharactersContainer.gameObject.layer; model.transform.SetParent(this.m_CharactersContainer, false); model.transform.localScale = this.m_CharacterPrefab.transform.localScale; model.transform.localPosition = this.m_CharacterPrefab.transform.localPosition; model.transform.localRotation = this.m_CharacterPrefab.transform.localRotation; // Get the character component Demo_CharacterSelectList_Character character = model.GetComponent <Demo_CharacterSelectList_Character>(); if (character != null) { // Set the info character.SetCharacterInfo(info); // Set the toggle group character.SetToggleGroup(this.m_ToggleGroup); // Set the selected state character.SetSelected(selected); // Add on select listener character.AddOnSelectListener(OnCharacterSelected); // Add on delete listener character.AddOnDeleteListener(OnCharacterDeleteRequested); } }