コード例 #1
0
        static void FixRagdollPartCenter(RagdollPart part, Vec2 multiplier)
        {
            Vec2 val;

            switch (part.part)
            {
            case 0:
            case 1:
                val = new Vec2(16, 13);
                break;

            case 3: val = new Vec2(6, 8); break;

            default: val = new Vec2(8); break;
            }

            part.center = val * multiplier;
        }
コード例 #2
0
 public override void Update()
 {
     this._sprite.frame = (int)((double)this._heat * 7.0);
     if (this._equippedDuck != null)
     {
         float num1 = 0.0f;
         this._offset = new Vec2(-3f, 3f);
         this.angle   = 0.0f;
         if (this._equippedDuck.sliding && this._equippedDuck._trapped == null)
         {
             if (this._equippedDuck.offDir > (sbyte)0)
             {
                 this.angle = -1.570796f;
             }
             else
             {
                 this.angle = 1.570796f;
             }
             this._offset.y += 12f;
             num1           -= 6f;
         }
         if (this._equippedDuck.crouch && !this._equippedDuck.sliding)
         {
             this._offset.y += 4f;
         }
         this.collisionOffset = new Vec2(0.0f, -9999f);
         this.collisionSize   = new Vec2(0.0f, 0.0f);
         this.solid           = false;
         PhysicsObject physicsObject1 = (PhysicsObject)this._equippedDuck;
         if (this._equippedDuck._trapped != null)
         {
             physicsObject1 = (PhysicsObject)this._equippedDuck._trapped;
         }
         else if (this._equippedDuck.ragdoll != null && this._equippedDuck.ragdoll.part1 != null)
         {
             physicsObject1 = (PhysicsObject)this._equippedDuck.ragdoll.part1;
         }
         this._sprite.flipH = this._equippedDuck._sprite.flipH;
         if (this._on && (double)this._heat < 1.0)
         {
             if (this._equippedDuck._trapped == null && this._equippedDuck.crouch)
             {
                 this._equippedDuck.sliding = true;
             }
             if (this.isServerForObject)
             {
                 Global.data.jetFuelUsed.valueFloat += Maths.IncFrameTimer();
             }
             this._heat += 11f / 1000f;
             if (physicsObject1 is RagdollPart)
             {
                 float angle = this.angle;
                 this.angle = physicsObject1.angle;
                 Vec2 vec2_1 = this.Offset(new Vec2(0.0f, 8f));
                 Level.Add((Thing) new JetpackSmoke(vec2_1.x, vec2_1.y));
                 this.angle = angle;
                 if ((double)physicsObject1.velocity.length < 7.0)
                 {
                     RagdollPart ragdollPart = physicsObject1 as RagdollPart;
                     ragdollPart.addWeight = 0.2f;
                     this._equippedDuck.ragdoll.jetting = true;
                     float num2   = (float)-((double)physicsObject1.angle - 1.57079637050629);
                     Vec2  vec2_2 = Vec2.Zero;
                     if ((double)this._equippedDuck.inputProfile.leftStick.length > 0.100000001490116)
                     {
                         vec2_2 = new Vec2(this._equippedDuck.inputProfile.leftStick.x, -this._equippedDuck.inputProfile.leftStick.y);
                     }
                     else
                     {
                         vec2_2 = new Vec2(0.0f, 0.0f);
                         if (this._equippedDuck.inputProfile.Down("LEFT"))
                         {
                             --vec2_2.x;
                         }
                         if (this._equippedDuck.inputProfile.Down("RIGHT"))
                         {
                             ++vec2_2.x;
                         }
                         if (this._equippedDuck.inputProfile.Down("UP"))
                         {
                             --vec2_2.y;
                         }
                         if (this._equippedDuck.inputProfile.Down("DOWN"))
                         {
                             ++vec2_2.y;
                         }
                     }
                     if ((double)vec2_2.length < 0.100000001490116)
                     {
                         vec2_2 = new Vec2((float)Math.Cos((double)num2), (float)-Math.Sin((double)num2));
                     }
                     PhysicsObject physicsObject2 = physicsObject1;
                     physicsObject2.velocity = physicsObject2.velocity + vec2_2 * 1.5f;
                     if (ragdollPart.doll != null && ragdollPart.doll.part1 != null && (ragdollPart.doll.part2 != null && ragdollPart.doll.part3 != null))
                     {
                         ragdollPart.doll.part1.extraGravMultiplier = 0.4f;
                         ragdollPart.doll.part2.extraGravMultiplier = 0.4f;
                         ragdollPart.doll.part3.extraGravMultiplier = 0.7f;
                     }
                 }
             }
             else
             {
                 Level.Add((Thing) new JetpackSmoke(this.x, this.y + 8f + num1));
                 if ((double)this.angle > 0.0)
                 {
                     if ((double)physicsObject1.hSpeed < 6.0)
                     {
                         physicsObject1.hSpeed += 0.9f;
                     }
                 }
                 else if ((double)this.angle < 0.0)
                 {
                     if ((double)physicsObject1.hSpeed > -6.0)
                     {
                         physicsObject1.hSpeed -= 0.9f;
                     }
                 }
                 else if ((double)physicsObject1.vSpeed > -4.5)
                 {
                     physicsObject1.vSpeed -= 0.38f;
                 }
             }
         }
         if ((double)this._heat >= 1.0)
         {
             this._on = false;
         }
         if (physicsObject1.grounded)
         {
             if ((double)this._heat > 0.0)
             {
                 this._heat -= 0.25f;
             }
             else
             {
                 this._heat = 0.0f;
             }
         }
     }
     else
     {
         this._sprite.flipH   = false;
         this.collisionOffset = new Vec2(-5f, -5f);
         this.collisionSize   = new Vec2(11f, 12f);
         this.solid           = true;
     }
     base.Update();
 }