public override BinaryClassChunk Serialize() { BinaryClassChunk binaryClassChunk = base.Serialize(); binaryClassChunk.AddProperty("fireDirection", (object)this.fireDirection); binaryClassChunk.AddProperty("firePower", (object)this.firePower); return(binaryClassChunk); }
public override BinaryClassChunk Serialize() { BinaryClassChunk binaryClassChunk = base.Serialize(); binaryClassChunk.AddProperty("stanceSetting", (object)this.stanceSetting); binaryClassChunk.AddProperty("contains", this.contains != (System.Type)null ? (object)ModLoader.SmallTypeName(this.contains) : (object)""); binaryClassChunk.AddProperty("chestPlate", (object)this.chestPlate); binaryClassChunk.AddProperty("helmet", (object)this.helmet); return(binaryClassChunk); }
public override BinaryClassChunk Serialize() { BinaryClassChunk binaryClassChunk = base.Serialize(); binaryClassChunk.AddProperty("frame", (object)(this.graphic as SpriteMap).frame); return(binaryClassChunk); }
public override BinaryClassChunk Serialize() { BinaryClassChunk binaryClassChunk = base.Serialize(); binaryClassChunk.AddProperty("contains", (object)MysteryGun.SerializeTypeProb(this.contains)); return(binaryClassChunk); }
public void SerializeField(BinaryClassChunk element, string name) { ClassMember member = Editor.GetMember(this.GetType(), name); if (member == null) { return; } element.AddProperty(name, member.GetValue((object)this)); }
public override BinaryClassChunk Serialize() { BinaryClassChunk binaryClassChunk = new BinaryClassChunk(); binaryClassChunk.AddProperty("type", (object)ModLoader.SmallTypeName(this.GetType())); binaryClassChunk.AddProperty("blockType", (object)ModLoader.SmallTypeName(this._type)); BitBuffer bitBuffer1 = new BitBuffer(false); bitBuffer1.Write(this._things.Count); if (typeof(AutoBlock).IsAssignableFrom(this._type)) { foreach (Thing thing in this._things) { AutoBlock autoBlock = thing as AutoBlock; autoBlock.groupedWithNeighbors = false; autoBlock.neighborsInitialized = false; } BitBuffer bitBuffer2 = new BitBuffer(false); bitBuffer2.Write((ushort)0); ushort val = 0; foreach (Thing thing in this._things) { AutoBlock autoBlock = thing as AutoBlock; autoBlock.InitializeNeighbors(); bitBuffer1.Write(thing.x); bitBuffer1.Write(thing.y); bitBuffer1.Write((byte)thing.frame); bitBuffer1.Write(autoBlock.upBlock != null ? (short)this._things.IndexOf((Thing)autoBlock.upBlock) : (short)-1); bitBuffer1.Write(autoBlock.downBlock != null ? (short)this._things.IndexOf((Thing)autoBlock.downBlock) : (short)-1); bitBuffer1.Write(autoBlock.rightBlock != null ? (short)this._things.IndexOf((Thing)autoBlock.rightBlock) : (short)-1); bitBuffer1.Write(autoBlock.leftBlock != null ? (short)this._things.IndexOf((Thing)autoBlock.leftBlock) : (short)-1); BlockGroup blockGroup = autoBlock.GroupWithNeighbors(false); if (blockGroup != null) { bitBuffer2.Write(blockGroup.x); bitBuffer2.Write(blockGroup.y); bitBuffer2.Write(blockGroup.collisionOffset.x); bitBuffer2.Write(blockGroup.collisionOffset.y); bitBuffer2.Write(blockGroup.collisionSize.x); bitBuffer2.Write(blockGroup.collisionSize.y); bitBuffer2.Write(blockGroup.blocks.Count <Block>()); foreach (Block block in blockGroup.blocks) { bitBuffer2.Write((short)this._things.IndexOf((Thing)block)); } ++val; } } bitBuffer2.position = 0; bitBuffer2.Write(val); foreach (Thing thing in this._things) { AutoBlock autoBlock = thing as AutoBlock; autoBlock.groupedWithNeighbors = false; autoBlock.neighborsInitialized = false; } if (bitBuffer2.lengthInBytes > 2) { binaryClassChunk.AddProperty("groupData", (object)bitBuffer2); } } else { foreach (Thing thing in this._things) { bitBuffer1.Write(thing.x); bitBuffer1.Write(thing.y); bitBuffer1.Write((byte)thing.frame); } } binaryClassChunk.AddProperty("data", (object)bitBuffer1); return(binaryClassChunk); }