コード例 #1
0
ファイル: SceneView.cs プロジェクト: Banbury/duality
		private void EditorForm_ObjectPropertyChanged(object sender, ObjectPropertyChangedEventArgs e)
		{
			if (e is PrefabAppliedEventArgs || 
				(e.HasProperty(ReflectionInfo.Property_GameObject_PrefabLink) && e.HasAnyObject(Scene.Current.AllObjects)) || 
				(e.CompleteChange && e.HasObject(Scene.Current)))
				this.UpdatePrefabLinkStatus(false);

			if (e.HasProperty(ReflectionInfo.Property_GameObject_Name))
			{
				foreach (GameObjectNode node in e.Objects.GameObjects.Select(g => this.FindNode(g)))
					if (node != null) node.Text = node.Obj.Name;
			}
		}
コード例 #2
0
		private void DualityEditorApp_ObjectPropertyChanged(object sender, ObjectPropertyChangedEventArgs e)
		{
			if (e.HasObject(this.prevImageValue))
			{
				this.InvalidatePreview();
				this.PerformGetValue();
			}
		}