コード例 #1
0
        /// <summary>
        /// Draws a circle in screen space.
        /// </summary>
        /// <param name="screenX"></param>
        /// <param name="screenY"></param>
        /// <param name="radius"></param>
        /// <returns></returns>
        public VisualLogCircleEntry DrawCircle(float screenX, float screenY, float radius)
        {
            VisualLogCircleEntry entry = new VisualLogCircleEntry();

            entry.Pos    = new Vector3(screenX, screenY, 0.0f);
            entry.Radius = radius;
            this.Draw(entry);
            return(entry);
        }
コード例 #2
0
        /// <summary>
        /// Draws a circle in world space.
        /// </summary>
        /// <param name="worldX"></param>
        /// <param name="worldY"></param>
        /// <param name="worldZ"></param>
        /// <param name="radius"></param>
        /// <returns></returns>
        public VisualLogCircleEntry DrawCircle(float worldX, float worldY, float worldZ, float radius)
        {
            VisualLogCircleEntry entry = new VisualLogCircleEntry();

            entry.Pos    = new Vector3(worldX, worldY, worldZ);
            entry.Anchor = VisualLogAnchor.World;
            entry.Radius = radius;
            this.Draw(entry);
            return(entry);
        }
コード例 #3
0
 /// <summary>
 /// Prohibits scale changes due to perspective transformation.
 /// </summary>
 /// <param name="entry"></param>
 /// <returns></returns>
 public static VisualLogCircleEntry DontScale(this VisualLogCircleEntry entry)
 {
     entry.InvariantScale = true;
     return(entry);
 }
コード例 #4
0
 /// <summary>
 /// Instead of a full circle, only a certain angular segment of the circle will be displayed.
 /// </summary>
 /// <param name="entry"></param>
 /// <param name="minAngle"></param>
 /// <param name="maxAngle"></param>
 /// <returns></returns>
 public static VisualLogCircleEntry Segment(this VisualLogCircleEntry entry, float minAngle, float maxAngle)
 {
     entry.MinAngle = minAngle;
     entry.MaxAngle = maxAngle;
     return(entry);
 }