internal double lbeta(double a, double b) { double num; double num3; double x = num3 = a; if (b < x) { x = b; } if (b > num3) { num3 = b; } if (x < 0.0) { return(double.NaN); } if (x == 0.0) { return(double.MaxValue); } if (x >= 10.0) { num = (this.lgammacor(x) + this.lgammacor(num3)) - this.lgammacor(x + num3); return(((((Math.Log(num3) * -0.5) + 0.91893853320467278) + num) + ((x - 0.5) * Math.Log(x / (x + num3)))) + (num3 * this.logrelerr(-x / (x + num3)))); } if (num3 >= 10.0) { num = this.lgammacor(num3) - this.lgammacor(x + num3); object obj2 = new CalcGammaLnFunction().Evaluate(new object[] { (double)x }); if (obj2 is CalcError) { return(double.NaN); } return((((((double)obj2) + num) + x) - (x * Math.Log(x + num3))) + ((num3 - 0.5) * this.logrelerr(-x / (x + num3)))); } double num4 = EngineeringHelper.gamma(x); double num5 = EngineeringHelper.gamma(num3); double num6 = EngineeringHelper.gamma(x + num3); return(Math.Log(num4 * (num5 / num6))); }
/// <summary> /// Returns the <see cref="T:System.Double" /> gamma distribution. /// </summary> /// <param name="args"><para> /// The args contains 4 items: x, alpha, beta, cumulative. /// </para> /// <para> /// X is the value at which you want to evaluate the distribution. /// </para> /// <para> /// Alpha is a parameter to the distribution. /// </para> /// <para> /// Beta is a parameter to the distribution. If beta = 1, GAMMADIST returns the standard gamma distribution. /// </para> /// <para> /// Cumulative is a logical value that determines the form of the function. If cumulative is TRUE, GAMMADIST returns the cumulative distribution function; if FALSE, it returns the probability density function. /// </para></param> /// <returns> /// A <see cref="T:System.Double" /> value that indicates the evaluate result. /// </returns> public override object Evaluate(object[] args) { double num; double num2; double num3; bool flag; double num9; double num15; double num16; double num18; double num21; base.CheckArgumentsLength(args); if ((!CalcConvert.TryToDouble(args[0], out num, true) || !CalcConvert.TryToDouble(args[1], out num2, true)) || !CalcConvert.TryToDouble(args[2], out num3, true)) { return(CalcErrors.Value); } if (!CalcConvert.TryToBool(args[3], out flag)) { return(CalcErrors.Value); } if (((num < 0.0) || (num2 <= 0.0)) || (num3 <= 0.0)) { return(CalcErrors.Number); } if (!flag) { double d = Math.Pow(num3, num2); if (double.IsNaN(d) || double.IsInfinity(d)) { return(CalcErrors.DivideByZero); } double num5 = 1.0 / (d * EngineeringHelper.gamma(num2)); double num6 = Math.Pow(num, num2 - 1.0); double num7 = Math.Exp(-(num / num3)); double num8 = num6 * num7; return((double)(num5 * num8)); } double y = 0.33333333333333331; double num23 = 100000000.0; double num24 = 1E+37; double num25 = 1000.0; double num26 = -88.0; num /= num3; if (num <= 0.0) { return(CalcErrors.Number); } if (num2 > num25) { CalcBuiltinFunction function = new CalcNormDistFunction(); num9 = (Math.Sqrt(num2) * 3.0) * ((Math.Pow(num / num2, y) + (1.0 / (num2 * 9.0))) - 1.0); object obj2 = function.Evaluate(new object[] { (double)num9, (double)0.0, (double)1.0, (bool)true }); if (obj2 is CalcError) { return(obj2); } return((double)obj2); } if (num > num23) { return((double)1.0); } if ((num <= 1.0) || (num < num2)) { object obj3 = new CalcGammaLnFunction().Evaluate(new object[] { (double)(num2 + 1.0) }); if (obj3 is CalcError) { return(obj3); } num15 = ((num2 * Math.Log(num)) - num) - ((double)obj3); num16 = 1.0; num21 = 1.0; num18 = num2; do { num18++; num16 = (num16 * num) / num18; num21 += num16; }while (num16 > 2.2204460492503131E-16); num15 += Math.Log(num21); num21 = 0.0; if (num15 >= num26) { num21 = Math.Exp(num15); } } else { object obj4 = new CalcGammaLnFunction().Evaluate(new object[] { (double)num2 }); if (obj4 is CalcError) { return(obj4); } num15 = ((num2 * Math.Log(num)) - num) - ((double)obj4); num18 = 1.0 - num2; double num19 = (num18 + num) + 1.0; num16 = 0.0; num9 = 1.0; double num10 = num; double num11 = num + 1.0; double num12 = num * num19; num21 = num11 / num12; while (true) { num18++; num19 += 2.0; num16++; double num20 = num18 * num16; double num13 = (num19 * num11) - (num20 * num9); double num14 = (num19 * num12) - (num20 * num10); if (Math.Abs(num14) > 0.0) { double num17 = num13 / num14; if (Math.Abs((double)(num21 - num17)) <= Math.Min((double)2.2204460492503131E-16, (double)(2.2204460492503131E-16 * num17))) { break; } num21 = num17; } num9 = num11; num10 = num12; num11 = num13; num12 = num14; if (Math.Abs(num13) >= num24) { num9 /= num24; num10 /= num24; num11 /= num24; num12 /= num24; } } num15 += Math.Log(num21); num21 = 1.0; if (num15 >= num26) { num21 = 1.0 - Math.Exp(num15); } } return((double)num21); }
/// <summary> /// Returns the <see cref="T:System.Double" /> inverse of the gamma cumulative distribution. /// </summary> /// <param name="args"><para> /// The args contains 3 items: probability, alpha, beta. /// </para> /// <para> /// Probability is the probability associated with the gamma distribution. /// </para> /// <para> /// Alpha is a parameter to the distribution. /// </para> /// <para> /// Beta is a parameter to the distribution. If beta = 1, GAMMAINV returns the standard gamma distribution. /// </para></param> /// <returns> /// A <see cref="T:System.Double" /> value that indicates the evaluate result. /// </returns> public override object Evaluate(object[] args) { double num; double num2; double num3; double num42; double num45; double num47; double num49; double num50; double num57; base.CheckArgumentsLength(args); if ((!CalcConvert.TryToDouble(args[0], out num, true) || !CalcConvert.TryToDouble(args[1], out num2, true)) || !CalcConvert.TryToDouble(args[2], out num3, true)) { return(CalcErrors.Value); } double num4 = 4.67; double num5 = 6.66; double num6 = 6.73; double num7 = 13.32; double num8 = 60.0; double num9 = 70.0; double num10 = 84.0; double num11 = 105.0; double num12 = 120.0; double num13 = 127.0; double num14 = 140.0; double num15 = 1175.0; double num16 = 210.0; double num17 = 252.0; double num18 = 2264.0; double num19 = 294.0; double num20 = 346.0; double num21 = 420.0; double num22 = 462.0; double num23 = 606.0; double num24 = 672.0; double num25 = 707.0; double num26 = 735.0; double num27 = 889.0; double num28 = 932.0; double num29 = 966.0; double num30 = 1141.0; double num31 = 1182.0; double num32 = 1278.0; double num33 = 1740.0; double num34 = 2520.0; double num35 = 5040.0; double num36 = 5E-07; double num37 = 0.01; double num38 = 5E-07; double num39 = 20.0; double num40 = 2E-06; double num41 = 0.999998; if (((num < 0.0) || (1.0 < num)) || ((num2 <= 0.0) || (num3 <= 0.0))) { return(CalcErrors.Number); } if (num < num40) { return((double)0.0); } if (num > num41) { return((double)double.MaxValue); } double num48 = 2.0 * num2; double num44 = num2 - 1.0; object obj2 = new CalcGammaLnFunction().Evaluate(new object[] { (double)num2 }); if (obj2 is CalcError) { return(obj2); } double num46 = (double)((double)obj2); if (num48 < (-1.24 * Math.Log(num))) { num45 = Math.Pow((num * num2) * Math.Exp(num46 + (num2 * 0.69314718055994529)), 1.0 / num2); if (num45 < num36) { return((double)double.NaN); } } else if (num48 > 0.32) { obj2 = new CalcNormInvFunction().Evaluate(new object[] { (double)num, (double)0.0, (double)1.0 }); if (obj2 is CalcError) { return(obj2); } double num58 = (double)((double)obj2); num47 = 0.222222 / num48; num45 = num48 * Math.Pow(((num58 * Math.Sqrt(num47)) + 1.0) - num47, 3.0); if (num45 > ((2.2 * num48) + 6.0)) { num45 = -2.0 * ((Math.Log(1.0 - num) - (num44 * Math.Log(0.5 * num45))) + num46); } } else { num45 = 0.4; num42 = (Math.Log(1.0 - num) + num46) + (num44 * 0.69314718055994529); do { num50 = num45; num47 = 1.0 + (num45 * (num4 + num45)); num49 = num45 * (num6 + (num45 * (num5 + num45))); num57 = (-0.5 + ((num4 + (2.0 * num45)) / num47)) - ((num6 + (num45 * (num7 + (3.0 * num45)))) / num49); num45 -= (1.0 - ((Math.Exp(num42 + (0.5 * num45)) * num49) / num47)) / num57; }while (Math.Abs((double)((num50 / num45) - 1.0)) > num37); } for (int i = 1; i <= num39; i++) { num50 = num45; num47 = 0.5 * num45; obj2 = new CalcGammaDistFunction().Evaluate(new object[] { (double)num47, (double)num2, (double)1.0, (bool)true }); if (obj2 is CalcError) { return(obj2); } num49 = num - ((double)obj2); num57 = num49 * Math.Exp((((num2 * 0.69314718055994529) + num46) + num47) - (num44 * Math.Log(num45))); double num43 = num57 / num45; num42 = (0.5 * num57) - (num43 * num44); double num51 = (num16 + (num42 * (num14 + (num42 * (num11 + (num42 * (num10 + (num42 * (num9 + (num8 * num42)))))))))) / num21; double num52 = (num21 + (num42 * (num26 + (num42 * (num29 + (num42 * (num30 + (num32 * num42)))))))) / num34; double num53 = (num16 + (num42 * (num22 + (num42 * (num25 + (num28 * num42)))))) / num34; double num54 = ((num17 + (num42 * (num24 + (num31 * num42)))) + (num44 * (num19 + (num42 * (num27 + (num33 * num42)))))) / num35; double num55 = ((num10 + (num18 * num42)) + (num44 * (num15 + (num23 * num42)))) / num34; double num56 = (num12 + (num44 * (num20 + (num13 * num44)))) / num35; num45 += num57 * ((1.0 + ((0.5 * num57) * num51)) - ((num43 * num44) * (num51 - (num43 * (num52 - (num43 * (num53 - (num43 * (num54 - (num43 * (num55 - (num43 * num56)))))))))))); if (Math.Abs((double)((num50 / num45) - 1.0)) > num38) { return((double)((0.5 * num3) * num45)); } } return((double)((0.5 * num3) * num45)); }