/// <summary> /// A method to add a placard. /// </summary> /// <param name="placard"> /// The placard to add. /// </param> public void AddPlacard(Placard placard) { if (debug) { AddedPlacard(addPlacardText.text); return; } string placard_json = JsonMapper.ToJson(placard); Application.ExternalCall("DrupalUnityInterface.addPlacard", gameObject.name, "AddedPlacard", placard_json); }
/// <summary> /// A method to select a placard. /// </summary> /// <param name="placard"> /// The placard to select. /// </param> public void SelectPlacard(Placard placard) { if (debug) { Debug.Log("Hello"); OnPlacardSelected(placard); return; } string placard_json = JsonMapper.ToJson(placard); TriggerEvent("placard_selected", placard_json); }