// TODO find the least distance between multiple crashing drones and have them crash, other drones involved will be safe private void CrashLeastDistanceDrones(Drone keyDrone, Dictionary <Drone, List <Drone> > collidingDrones) { foreach (Drone crashDrone in collidingDrones[keyDrone]) { } }
public void AddDrone(Drone newDrone) { _drones.Add(newDrone); }