コード例 #1
0
        /// <summary>
        /// User clicked on an item in the list containing available heads.
        /// </summary>
        private void LstBodies_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (m_Skeleton == null)
            {
                m_Skeleton = new Skeleton(this.Device, ContentManager.GetResourceFromLongID(0x100000005), mWorldMat);
            }

            string SelectedStr = (string)LstBodies.SelectedItem;
            string Type        = SelectedStr.Split(":".ToCharArray())[0];

            SelectedStr = SelectedStr.Split(":".ToCharArray())[1].Replace(" ", "");

            foreach (KeyValuePair <ulong, string> Pair in ContentManager.Resources)
            {
                //Check if the selected hexstring equals a ulong ID in ContentManager.
                if (Pair.Key == Convert.ToUInt64(SelectedStr, 16))
                {
                    PurchasableObject PO = new PurchasableObject(ContentManager.GetResourceFromLongID(Pair.Key));

                    m_CurrentOutfit     = new Outfit(ContentManager.GetResourceFromLongID(PO.OutfitID));
                    m_CurrentAppearance = new Appearance(
                        ContentManager.GetResourceFromLongID(m_CurrentOutfit.LightAppearanceID));

                    LstAppearances.Items.Clear();
                    LstAppearances.Items.Add(m_CurrentOutfit.LightAppearanceID);
                    LstAppearances.Items.Add(m_CurrentOutfit.MediumAppearanceID);
                    LstAppearances.Items.Add(m_CurrentOutfit.DarkAppearanceID);

                    List <Binding> Bindings = new List <Binding>();

                    foreach (ulong BindingID in m_CurrentAppearance.BindingIDs)
                    {
                        Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID)));
                    }

                    m_BodyTex = Texture2D.FromFile(this.Device, new MemoryStream(
                                                       ContentManager.GetResourceFromLongID(Bindings[0].TextureAssetID)));

                    //The file selected was most likely a body-mesh, so apply the adult skeleton to it.
                    if (Pair.Value.Contains("bodies"))
                    {
                        m_CurrentBodyMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), true);
                        m_CurrentBodyMesh.TransformVertices2(ref m_Skeleton, m_Skeleton.Bones[0], ref mWorldMat);
                        m_CurrentBodyMesh.BlendVertices2();
                        m_CurrentBodyMesh.ProcessMesh(m_Skeleton);
                    }
                }
            }

            m_LoadBodyComplete = true;
        }
コード例 #2
0
        /// <summary>
        /// User clicked on an item in the list containing available heads.
        /// </summary>
        private void LstBodies_SelectedIndexChanged(object sender, EventArgs e)
        {
            string SelectedStr = (string)LstBodies.SelectedItem;

            SelectedStr = SelectedStr.Split(":".ToCharArray())[1].Replace(" ", "");

            m_BodySelected = true;
            m_HeadSelected = false;

            foreach (KeyValuePair <ulong, string> Pair in ContentManager.Resources)
            {
                //Check if the selected hexstring equals a ulong ID in ContentManager.
                if (Pair.Key == Convert.ToUInt64(SelectedStr, 16))
                {
                    PurchasableObject PO = new PurchasableObject(ContentManager.GetResourceFromLongID(Pair.Key));

                    m_CurrentOutfit     = new Outfit(ContentManager.GetResourceFromLongID(PO.OutfitID));
                    m_CurrentAppearance = new Appearance(
                        ContentManager.GetResourceFromLongID(m_CurrentOutfit.LightAppearanceID));

                    LstAppearances.Items.Clear();
                    LstAppearances.Items.Add(m_CurrentOutfit.LightAppearanceID);
                    LstAppearances.Items.Add(m_CurrentOutfit.MediumAppearanceID);
                    LstAppearances.Items.Add(m_CurrentOutfit.DarkAppearanceID);

                    List <Binding> Bindings = new List <Binding>();

                    foreach (ulong BindingID in m_CurrentAppearance.BindingIDs)
                    {
                        Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID)));
                    }

                    m_RenderSim.AddBodyTexture(this.Device, Bindings[0].TextureAssetID);

                    //The file selected was most likely a body-mesh, so apply the adult skeleton to it.
                    if (Pair.Value.Contains("bodies"))
                    {
                        m_RenderSim.AddBodyMesh(Bindings[0].MeshAssetID);
                        break;
                    }
                }
            }

            m_LoadBodyComplete = true;
        }
コード例 #3
0
        /// <summary>
        /// User clicked on an item in the list containing available heads.
        /// </summary>
        private void LstHeads_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (m_Skeleton == null)
            {
                m_Skeleton = new Skeleton(this.Device, ContentManager.GetResourceFromLongID(0x100000005), ref mWorldMat);
            }

            string SelectedStr = (string)LstHeads.SelectedItem;
            string Type        = SelectedStr.Split(":".ToCharArray())[0];

            SelectedStr = SelectedStr.Split(":".ToCharArray())[1].Replace(" ", "");

            foreach (KeyValuePair <ulong, string> Pair in ContentManager.Resources)
            {
                //HAndGroup files are used to group together different hand meshes and textures.
                if (Pair.Key == Convert.ToUInt64(SelectedStr, 16) && Type == "Hand")
                {
                    Hag HandGroup = new Hag(ContentManager.GetResourceFromLongID(Pair.Key));

                    m_CurrentAppearance = new Appearance(ContentManager.GetResourceFromLongID(
                                                             HandGroup.Appearances[0]));

                    LstAppearances.Items.Clear();

                    foreach (ulong AppearanceID in HandGroup.Appearances)
                    {
                        LstAppearances.Items.Add(AppearanceID);
                    }

                    List <Binding> Bindings = new List <Binding>();

                    foreach (ulong BindingID in m_CurrentAppearance.BindingIDs)
                    {
                        Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID)));
                    }

                    m_HandTex = Texture2D.FromFile(this.Device, new MemoryStream(
                                                       ContentManager.GetResourceFromLongID(Bindings[0].TextureAssetID)));

                    m_CurrentHandMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), false);
                    m_CurrentHandMesh.ProcessMesh(m_Skeleton);
                }
                else
                {
                    //Check if the selected hexstring equals a ulong ID in ContentManager.
                    if (Pair.Key == Convert.ToUInt64(SelectedStr, 16))
                    {
                        PurchasableObject PO = new PurchasableObject(ContentManager.GetResourceFromLongID(Pair.Key));

                        m_CurrentOutfit     = new Outfit(ContentManager.GetResourceFromLongID(PO.OutfitID));
                        m_CurrentAppearance = new Appearance(
                            ContentManager.GetResourceFromLongID(m_CurrentOutfit.LightAppearanceID));

                        LstAppearances.Items.Clear();
                        LstAppearances.Items.Add(m_CurrentOutfit.LightAppearanceID);
                        LstAppearances.Items.Add(m_CurrentOutfit.MediumAppearanceID);
                        LstAppearances.Items.Add(m_CurrentOutfit.DarkAppearanceID);

                        List <Binding> Bindings = new List <Binding>();

                        foreach (ulong BindingID in m_CurrentAppearance.BindingIDs)
                        {
                            Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID)));
                        }

                        m_HeadTex = Texture2D.FromFile(this.Device, new MemoryStream(
                                                           ContentManager.GetResourceFromLongID(Bindings[0].TextureAssetID)));

                        m_CurrentHeadMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), false);
                        m_CurrentHeadMesh.ProcessMesh(m_Skeleton);
                    }
                }
            }

            m_LoadHeadComplete = true;
        }
コード例 #4
0
ファイル: Form1.cs プロジェクト: ddfczm/Project-Dollhouse
        /// <summary>
        /// User clicked on an item in the list containing available heads.
        /// </summary>
        private void LstBodies_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (m_Skeleton == null)
                m_Skeleton = new Skeleton(this.Device, ContentManager.GetResourceFromLongID(0x100000005), mWorldMat);

            string SelectedStr = (string)LstBodies.SelectedItem;
            string Type = SelectedStr.Split(":".ToCharArray())[0];
            SelectedStr = SelectedStr.Split(":".ToCharArray())[1].Replace(" ", "");

            foreach (KeyValuePair<ulong, string> Pair in ContentManager.Resources)
            {
                //Check if the selected hexstring equals a ulong ID in ContentManager.
                if (Pair.Key == Convert.ToUInt64(SelectedStr, 16))
                {
                    PurchasableObject PO = new PurchasableObject(ContentManager.GetResourceFromLongID(Pair.Key));

                    m_CurrentOutfit = new Outfit(ContentManager.GetResourceFromLongID(PO.OutfitID));
                    m_CurrentAppearance = new Appearance(
                        ContentManager.GetResourceFromLongID(m_CurrentOutfit.LightAppearanceID));

                    LstAppearances.Items.Clear();
                    LstAppearances.Items.Add(m_CurrentOutfit.LightAppearanceID);
                    LstAppearances.Items.Add(m_CurrentOutfit.MediumAppearanceID);
                    LstAppearances.Items.Add(m_CurrentOutfit.DarkAppearanceID);

                    List<Binding> Bindings = new List<Binding>();

                    foreach (ulong BindingID in m_CurrentAppearance.BindingIDs)
                        Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID)));

                    m_BodyTex = Texture2D.FromFile(this.Device, new MemoryStream(
                        ContentManager.GetResourceFromLongID(Bindings[0].TextureAssetID)));

                    //The file selected was most likely a body-mesh, so apply the adult skeleton to it.
                    if (Pair.Value.Contains("bodies"))
                    {
                        m_CurrentBodyMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), true);
                        m_CurrentBodyMesh.TransformVertices2(ref m_Skeleton, m_Skeleton.Bones[0], ref mWorldMat);
                        m_CurrentBodyMesh.BlendVertices2();
                        m_CurrentBodyMesh.ProcessMesh(m_Skeleton);
                    }
                }
            }

            m_LoadBodyComplete = true;
        }
コード例 #5
0
ファイル: Form1.cs プロジェクト: ddfczm/Project-Dollhouse
        /// <summary>
        /// User clicked on an item in the list containing available heads.
        /// </summary>
        private void LstHeads_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (m_Skeleton == null)
                m_Skeleton = new Skeleton(this.Device, ContentManager.GetResourceFromLongID(0x100000005), ref mWorldMat);

            string SelectedStr = (string)LstHeads.SelectedItem;
            string Type = SelectedStr.Split(":".ToCharArray())[0];
            SelectedStr = SelectedStr.Split(":".ToCharArray())[1].Replace(" ", "");

            foreach(KeyValuePair<ulong, string> Pair in ContentManager.Resources)
            {
                //HAndGroup files are used to group together different hand meshes and textures.
                if (Pair.Key == Convert.ToUInt64(SelectedStr, 16) && Type == "Hand")
                {
                    Hag HandGroup = new Hag(ContentManager.GetResourceFromLongID(Pair.Key));

                    m_CurrentAppearance = new Appearance(ContentManager.GetResourceFromLongID(
                        HandGroup.Appearances[0]));

                    LstAppearances.Items.Clear();

                    foreach (ulong AppearanceID in HandGroup.Appearances)
                        LstAppearances.Items.Add(AppearanceID);

                    List<Binding> Bindings = new List<Binding>();

                    foreach (ulong BindingID in m_CurrentAppearance.BindingIDs)
                        Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID)));

                    m_HandTex = Texture2D.FromFile(this.Device, new MemoryStream(
                        ContentManager.GetResourceFromLongID(Bindings[0].TextureAssetID)));

                    m_CurrentHandMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), false);
                    m_CurrentHandMesh.ProcessMesh(m_Skeleton);
                }
                else
                {
                    //Check if the selected hexstring equals a ulong ID in ContentManager.
                    if (Pair.Key == Convert.ToUInt64(SelectedStr, 16))
                    {
                        PurchasableObject PO = new PurchasableObject(ContentManager.GetResourceFromLongID(Pair.Key));

                        m_CurrentOutfit = new Outfit(ContentManager.GetResourceFromLongID(PO.OutfitID));
                        m_CurrentAppearance = new Appearance(
                            ContentManager.GetResourceFromLongID(m_CurrentOutfit.LightAppearanceID));

                        LstAppearances.Items.Clear();
                        LstAppearances.Items.Add(m_CurrentOutfit.LightAppearanceID);
                        LstAppearances.Items.Add(m_CurrentOutfit.MediumAppearanceID);
                        LstAppearances.Items.Add(m_CurrentOutfit.DarkAppearanceID);

                        List<Binding> Bindings = new List<Binding>();

                        foreach (ulong BindingID in m_CurrentAppearance.BindingIDs)
                            Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID)));

                        m_HeadTex = Texture2D.FromFile(this.Device, new MemoryStream(
                            ContentManager.GetResourceFromLongID(Bindings[0].TextureAssetID)));

                        m_CurrentHeadMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), false);
                        m_CurrentHeadMesh.ProcessMesh(m_Skeleton);
                    }
                }
            }

            m_LoadHeadComplete = true;
        }
コード例 #6
0
ファイル: Form1.cs プロジェクト: ddfczm/Project-Dollhouse
        /// <summary>
        /// User clicked on an item in the list containing available heads.
        /// </summary>
        private void LstBodies_SelectedIndexChanged(object sender, EventArgs e)
        {
            string SelectedStr = (string)LstBodies.SelectedItem;
            SelectedStr = SelectedStr.Split(":".ToCharArray())[1].Replace(" ", "");

            m_BodySelected = true;
            m_HeadSelected = false;

            foreach (KeyValuePair<ulong, string> Pair in ContentManager.Resources)
            {
                //Check if the selected hexstring equals a ulong ID in ContentManager.
                if (Pair.Key == Convert.ToUInt64(SelectedStr, 16))
                {
                    PurchasableObject PO = new PurchasableObject(ContentManager.GetResourceFromLongID(Pair.Key));

                    m_CurrentOutfit = new Outfit(ContentManager.GetResourceFromLongID(PO.OutfitID));
                    m_CurrentAppearance = new Appearance(
                        ContentManager.GetResourceFromLongID(m_CurrentOutfit.LightAppearanceID));

                    LstAppearances.Items.Clear();
                    LstAppearances.Items.Add(m_CurrentOutfit.LightAppearanceID);
                    LstAppearances.Items.Add(m_CurrentOutfit.MediumAppearanceID);
                    LstAppearances.Items.Add(m_CurrentOutfit.DarkAppearanceID);

                    List<Binding> Bindings = new List<Binding>();

                    foreach (ulong BindingID in m_CurrentAppearance.BindingIDs)
                        Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID)));

                    m_RenderSim.AddBodyTexture(this.Device, Bindings[0].TextureAssetID);

                    //The file selected was most likely a body-mesh, so apply the adult skeleton to it.
                    if (Pair.Value.Contains("bodies"))
                    {
                        m_RenderSim.AddBodyMesh(Bindings[0].MeshAssetID);
                        break;
                    }
                }
            }

            m_LoadBodyComplete = true;
        }