public Skeleton(GraphicsDevice Device, byte[] Filedata, Matrix WorldMatrix) { MemoryStream MemStream = new MemoryStream(Filedata); BinaryReader Reader = new BinaryReader(MemStream); m_WorldMatrix = WorldMatrix; m_Version = Endian.SwapUInt32(Reader.ReadUInt32()); m_Name = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte())); m_BoneCount = Endian.SwapUInt16(Reader.ReadUInt16()); m_Bones = new Bone[m_BoneCount]; for (int i = 0; i < m_BoneCount; i++) { Endian.SwapUInt32(Reader.ReadUInt32()); //1 in hexadecimal... typical useless Maxis value... Bone Bne = new Bone(this); Bne.ID = i; Bne.BoneName = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte())); Log.LogThis("BoneName: " + Bne.BoneName, eloglevel.info); Bne.ParentName = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte())); Bne.HasPropertyList = Reader.ReadByte(); if (Bne.HasPropertyList == 1) { Bne.PList = ReadPropList(Reader); } //Little Endian Bne.Translations = new float[3]; Bne.Translations[0] = Reader.ReadSingle(); Bne.Translations[1] = Reader.ReadSingle(); Bne.Translations[2] = Reader.ReadSingle(); Bne.Versor = new float[4]; //These values are given in degrees... Bne.Versor[0] = MathHelper.ToRadians(Reader.ReadSingle()); Bne.Versor[1] = MathHelper.ToRadians(Reader.ReadSingle()); Bne.Versor[2] = MathHelper.ToRadians(Reader.ReadSingle()); Bne.Versor[3] = MathHelper.ToRadians(Reader.ReadSingle()); Bne.CanTranslate = Endian.SwapInt32(Reader.ReadInt32()); Bne.CanRotate = Endian.SwapInt32(Reader.ReadInt32()); Bne.CanUseBlending = Endian.SwapInt32(Reader.ReadInt32()); //Little endian. Bne.CanWiggle = Reader.ReadSingle(); Bne.WiggleAmount = Reader.ReadSingle(); Bne.BoneEffect = new BasicEffect(Device, null); Bne.Children = new int[m_BoneCount - i - 1]; int Parent = FindBone(Bne.ParentName, i); if (Parent != -1) { m_Bones[Parent].Children[m_Bones[Parent].NumChildren] = Bne.ID; m_Bones[Parent].NumChildren += 1; Bne.Parent = m_Bones[Parent]; Bne.ComputeAbsoluteTransform(m_WorldMatrix); } m_Bones[i] = Bne; /*Log.LogThis("Bone: " + Bne.BoneName, eloglevel.info); * if (Parent != -1) * { * Log.LogThis("Parent: " + Bne.Parent.BoneName, eloglevel.info); * * for (int j = 0; j < Bne.Parent.NumChildren; j++) * Log.LogThis("Child: " + Bne.Parent.Children[j].BoneName, eloglevel.info); * } * else * Log.LogThis("Parent: NULL", eloglevel.info);*/ } Reader.Close(); }
public Skeleton(GraphicsDevice Device, string Filepath, ref Matrix WorldMatrix) { BinaryReader Reader = new BinaryReader(File.Open(Filepath, FileMode.Open)); m_WorldMatrix = WorldMatrix; m_Version = Endian.SwapUInt32(Reader.ReadUInt32()); m_Name = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte())); m_BoneCount = Endian.SwapUInt16(Reader.ReadUInt16()); m_Bones = new Bone[m_BoneCount]; for (int i = 0; i < m_BoneCount; i++) { Endian.SwapUInt32(Reader.ReadUInt32()); //1 in hexadecimal... typical useless Maxis value... Bone Bne = new Bone(this); Bne.ID = i; Bne.BoneName = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte())); Bne.ParentName = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte())); Bne.HasPropertyList = Reader.ReadByte(); if (Bne.HasPropertyList == 1) { Bne.PList = ReadPropList(Reader); } //Little Endian Bne.Translations = new float[3]; Bne.Translations[0] = Reader.ReadSingle(); Bne.Translations[1] = Reader.ReadSingle(); Bne.Translations[2] = Reader.ReadSingle(); Bne.Versor = new float[4]; //These values are given in degrees... Bne.Versor[0] = MathHelper.ToRadians(Reader.ReadSingle()); Bne.Versor[1] = MathHelper.ToRadians(Reader.ReadSingle()); Bne.Versor[2] = MathHelper.ToRadians(Reader.ReadSingle()); Bne.Versor[3] = MathHelper.ToRadians(Reader.ReadSingle()); Bne.CanTranslate = Endian.SwapInt32(Reader.ReadInt32()); Bne.CanRotate = Endian.SwapInt32(Reader.ReadInt32()); Bne.CanUseBlending = Endian.SwapInt32(Reader.ReadInt32()); //Little endian. Bne.CanWiggle = Reader.ReadSingle(); Bne.WiggleAmount = Reader.ReadSingle(); Bne.BoneEffect = new BasicEffect(Device, null); Bne.Children = new int[m_BoneCount - i - 1]; int Parent = FindBone(Bne.ParentName, i); if (Parent != -1) { m_Bones[Parent].Children[m_Bones[Parent].NumChildren] = Bne.ID; m_Bones[Parent].NumChildren += 1; Bne.Parent = m_Bones[Parent]; Bne.ComputeAbsoluteTransform(m_WorldMatrix); } m_Bones[i] = Bne; } Reader.Close(); }