public ModValidator(Stream stream) { resources = GameResources.Deserialize(GetResourceManifest()); ExpansionResourcesUsed = new GameResources(); mod = ContentDirectory.Create(stream); }
public ModValidator(string path) { resources = GameResources.Deserialize(GetResourceManifest()); ExpansionResourcesUsed = new GameResources(); mod = ContentDirectory.Create(path, false); }