/// <summary> /// 转换矩形 /// </summary> /// <param name="val"></param> /// <param name="fromUnit"></param> /// <param name="toUnit"></param> /// <returns></returns> public static Rectangle Convert(Rectangle val, GraphicsUnit fromUnit, GraphicsUnit toUnit) { return(Convert(val, GraphicsDpis.UnitToDpi(fromUnit), GraphicsDpis.UnitToDpi(toUnit))); }
/// <summary> /// 转换点 /// </summary> /// <param name="val"></param> /// <param name="fromUnit"></param> /// <param name="toUnit"></param> /// <returns></returns> public static PointF Convert(PointF val, GraphicsUnit fromUnit, GraphicsUnit toUnit) { return(Convert(val, GraphicsDpis.UnitToDpi(fromUnit), GraphicsDpis.UnitToDpi(toUnit))); }
/// <summary> /// 转换浮点数 /// </summary> /// <param name="val"></param> /// <param name="fromUnit"></param> /// <param name="toUnit"></param> /// <returns></returns> public static float Convert(float val, GraphicsUnit fromUnit, GraphicsUnit toUnit) { return(Convert(val, GraphicsDpis.UnitToDpi(fromUnit), GraphicsDpis.UnitToDpi(toUnit))); }
/// <summary> /// 转换边距 /// </summary> /// <param name="val"></param> /// <param name="fromUnit"></param> /// <param name="toUnit"></param> /// <returns></returns> public static Margins Convert(Margins val, GraphicsUnit fromUnit, GraphicsUnit toUnit) { return(Convert(val, GraphicsDpis.UnitToDpi(fromUnit), GraphicsDpis.UnitToDpi(toUnit))); }
/// <summary> /// 转换尺寸 /// </summary> /// <param name="val"></param> /// <param name="fromUnit"></param> /// <param name="toUnit"></param> /// <returns></returns> public static Size Convert(Size val, GraphicsUnit fromUnit, GraphicsUnit toUnit) { return(Convert(val, GraphicsDpis.UnitToDpi(fromUnit), GraphicsDpis.UnitToDpi(toUnit))); }