protected void OffsetGUI(SplinePrimitive primitive) { primitive.offset = EditorGUILayout.Vector3Field("Offset", primitive.offset); }
protected void RotationGUI(SplinePrimitive primitive) { primitive.rotation = EditorGUILayout.Vector3Field("Rotation", primitive.rotation); }
protected void AxisGUI(SplinePrimitive primitive) { primitive.axis = (SplinePrimitive.Axis)EditorGUILayout.EnumPopup("Axis", primitive.axis); }