public bool DrawScene(SplineUser user) { bool changed = false; bool is2D = user.rootUser.computer.is2D; SplineResult result = new SplineResult(); for (int i = 0; i < group.keys.Count; i++) { if (selected >= 0 && i != selected) { continue; } user.Evaluate(result, group.keys[i].position); matrix.SetTRS(result.position, Quaternion.LookRotation(result.direction, result.normal), Vector3.one * result.size); Vector3 pos = matrix.MultiplyPoint(group.keys[i].offset); if (is2D) { Handles.DrawLine(result.position, result.position + result.right * group.keys[i].offset.x * result.size); Handles.DrawLine(result.position, result.position - result.right * group.keys[i].offset.x * result.size); } else { Handles.DrawWireDisc(result.position, result.direction, group.keys[i].offset.magnitude * result.size); } Handles.DrawLine(result.position, pos); } if (selected >= 0 && selected < group.keys.Count) { double value = group.keys[selected].position; user.Evaluate(result, value); matrix.SetTRS(result.position, Quaternion.LookRotation(result.direction, result.normal), Vector3.one * result.size); Vector3 pos = matrix.MultiplyPoint(group.keys[selected].offset); if (editOffset) { Vector3 lastPos = pos; pos = SplineEditorHandles.FreeMoveRectangle(pos, HandleUtility.GetHandleSize(pos) * 0.1f); if (pos != lastPos) { pos = matrix.inverse.MultiplyPoint(pos); pos.z = 0f; if (is2D) { group.keys[selected].offset = Vector2.right * pos.x; } else { group.keys[selected].offset = pos; } changed = true; } } else { double lastValue = value; SplineEditorHandles.Slider(user, ref value, user.rootUser.computer.editorPathColor, "Center", SplineEditorHandles.SplineSliderGizmo.Circle, 0.6f); if (value != lastValue) { changed = true; } if (group.keys[selected].from > group.keys[selected].to) { double fromToEndDistance = 1.0 - group.keys[selected].from; double toToBeginningDistance = group.keys[selected].to; double totalDistance = fromToEndDistance + toToBeginningDistance; if (value > group.keys[selected].from) { group.keys[selected].center = DMath.InverseLerp(group.keys[selected].from, group.keys[selected].from + totalDistance, value); } else if (value < group.keys[selected].to) { group.keys[selected].center = DMath.InverseLerp(-fromToEndDistance, group.keys[selected].to, value); } } else { group.keys[selected].center = DMath.InverseLerp(group.keys[selected].from, group.keys[selected].to, value); } } value = group.keys[selected].from; SplineEditorHandles.Slider(user, ref value, user.rootUser.computer.editorPathColor, "Start", SplineEditorHandles.SplineSliderGizmo.ForwardTriangle, 1f); if (group.keys[selected].from != value) { group.keys[selected].from = value; changed = true; } value = group.keys[selected].to; SplineEditorHandles.Slider(user, ref value, user.rootUser.computer.editorPathColor, "End", SplineEditorHandles.SplineSliderGizmo.BackwardTriangle, 1f); if (group.keys[selected].to != value) { group.keys[selected].to = value; changed = true; } } return(changed); }
public override bool SceneEdit(ref SplinePoint[] points, ref List <int> selected) { bool change = false; Transform camTransform = SceneView.currentDrawingSceneView.camera.transform; if (focused) { if (!drag) { if (finalize) { if (rect.width > 0f && rect.height > 0f) { if (!additive) { ClearSelection(ref selected); } for (int i = 0; i < points.Length; i++) { Vector2 guiPoint = HandleUtility.WorldToGUIPoint(points[i].position); if (rect.Contains(guiPoint)) { Vector3 local = camTransform.InverseTransformPoint(points[i].position); if (local.z >= 0f) { AddPointSelection(i, ref selected); change = true; } } } } finalize = false; } } else { rectEnd = Event.current.mousePosition; rect = new Rect(Mathf.Min(rectStart.x, rectEnd.x), Mathf.Min(rectStart.y, rectEnd.y), Mathf.Abs(rectEnd.x - rectStart.x), Mathf.Abs(rectEnd.y - rectStart.y)); if (rect.width >= minimumRectSize && rect.height >= minimumRectSize) { Color col = SplinePrefs.highlightColor; if (deleteMode) { col = Color.red; } col.a = 0.4f; GUI.color = col; Handles.BeginGUI(); GUI.Box(rect, "", SplineEditorGUI.whiteBox); GUI.color = Color.white; Handles.EndGUI(); SceneView.RepaintAll(); } } } TextAnchor originalAlignment = GUI.skin.label.alignment; Color originalColor = GUI.skin.label.normal.textColor; GUI.skin.label.alignment = TextAnchor.MiddleCenter; GUI.skin.label.normal.textColor = computer.editorPathColor; for (int i = 0; i < points.Length; i++) { if (computer.isClosed && i == points.Length - 1) { break; } bool moved = false; bool isSelected = selected.Contains(i); Vector3 lastPos = points[i].position; Handles.color = Color.clear; if (SplinePrefs.showPointNumbers && camTransform.InverseTransformPoint(points[i].position).z > 0f) { Handles.Label(points[i].position + Camera.current.transform.up * HandleUtility.GetHandleSize(points[i].position) * 0.3f, (i + 1).ToString()); } if (excludeSelected && isSelected) { SplineEditorHandles.FreeMoveRectangle(points[i].position, HandleUtility.GetHandleSize(points[i].position) * 0.1f); } else { points[i].SetPosition(SplineEditorHandles.FreeMoveRectangle(points[i].position, HandleUtility.GetHandleSize(points[i].position) * 0.1f)); } if (!change) { if (lastPos != points[i].position) { moved = true; change = true; if (isSelected) { for (int n = 0; n < selected.Count; n++) { if (selected[n] == i) { continue; } points[selected[n]].SetPosition(points[selected[n]].position + (points[i].position - lastPos)); } } else if (selectOnMove) { selected.Clear(); selected.Add(i); SceneView.RepaintAll(); } } } if (!moved) { if (SplineEditorHandles.HoverArea(points[i].position, 0.12f) && click) { if (shift) { ShiftSelect(i, points.Length, ref selected); } else if (additive) { AddPointSelection(i, ref selected); } else { SelectPoint(i, ref selected); } SceneView.RepaintAll(); change = true; } } if (!excludeSelected || !isSelected) { Handles.color = computer.editorPathColor; if (deleteMode) { Handles.color = Color.red; } else if (isSelected) { Handles.color = SplinePrefs.highlightColor; } SplineEditorHandles.DrawRectangle(points[i].position, Quaternion.LookRotation(-SceneView.currentDrawingSceneView.camera.transform.forward), HandleUtility.GetHandleSize(points[i].position) * 0.1f); } moved = false; } GUI.skin.label.alignment = originalAlignment; GUI.skin.label.normal.textColor = originalColor; if (computer.type == Spline.Type.Bezier) { Handles.color = computer.editorPathColor; for (int i = 0; i < selected.Count; i++) { Handles.DrawDottedLine(points[selected[i]].position, points[selected[i]].tangent, 6f); Handles.DrawDottedLine(points[selected[i]].position, points[selected[i]].tangent2, 6f); Vector3 lastPos = points[selected[i]].tangent; points[selected[i]].SetTangentPosition(SplineEditorHandles.FreeMoveCircle(points[selected[i]].tangent, HandleUtility.GetHandleSize(points[selected[i]].tangent) * 0.1f)); if (lastPos != points[selected[i]].tangent) { change = true; } lastPos = points[selected[i]].tangent2; points[selected[i]].SetTangent2Position(SplineEditorHandles.FreeMoveCircle(points[selected[i]].tangent2, HandleUtility.GetHandleSize(points[selected[i]].tangent2) * 0.1f)); if (lastPos != points[selected[i]].tangent2) { change = true; } } } return(change); }