コード例 #1
0
ファイル: SplineComputerEditor.cs プロジェクト: Wanyea/Galaga
        void OnEnable()
        {
            splines = new SplineComputer[targets.Length];
            for (int i = 0; i < splines.Length; i++)
            {
                splines[i] = (SplineComputer)targets[i];
                splines[i].EditorAwake();
                if (splines[i].alwaysDraw)
                {
                    DSSplineDrawer.RegisterComputer(splines[i]);
                }
            }
            spline = splines[0];
            InitializeSplineEditor();
            InitializeComputerEditor();
            debugEditor                    = new SplineDebugEditor(spline);
            debugEditor.undoHandler       += RecordUndo;
            debugEditor.repaintHandler    += OnRepaint;
            triggersEditor                 = new SplineTriggersEditor(spline);
            triggersEditor.undoHandler    += RecordUndo;
            triggersEditor.repaintHandler += OnRepaint;
            hold = false;
#if UNITY_2019_1_OR_NEWER
            SceneView.beforeSceneGui += BeforeSceneGUI;
#else
            SceneView.onSceneGUIDelegate += BeforeSceneGUI;
#endif
            Undo.undoRedoPerformed += UndoRedoPerformed;
        }
コード例 #2
0
 void OnEnable()
 {
     EnableToolbar();
     splines = new SplineComputer[targets.Length];
     for (int i = 0; i < splines.Length; i++)
     {
         splines[i] = (SplineComputer)targets[i];
         splines[i].EditorAwake();
     }
     spline = splines[0];
     InitializeSplineEditor();
     InitializeComputerEditor();
     debugEditor                    = new SplineDebugEditor(spline);
     debugEditor.undoHandler       += RecordUndo;
     debugEditor.repaintHandler    += OnRepaint;
     triggersEditor                 = new SplineTriggersEditor(spline);
     triggersEditor.undoHandler    += RecordUndo;
     triggersEditor.repaintHandler += OnRepaint;
     hold = false;
     SceneView.beforeSceneGui += BeforeSceneGUI;
     Undo.undoRedoPerformed   += UndoRedoPerformed;
 }