void OnDisable() { DisableToolbar(); Undo.undoRedoPerformed -= UndoRedoPerformed; SceneView.beforeSceneGui -= BeforeSceneGUI; pathEditor.Destroy(); computerEditor.Destroy(); debugEditor.Destroy(); triggersEditor.Destroy(); }
void OnDisable() { Undo.undoRedoPerformed -= UndoRedoPerformed; #if UNITY_2019_1_OR_NEWER SceneView.beforeSceneGui -= BeforeSceneGUI; #else SceneView.onSceneGUIDelegate -= BeforeSceneGUI; #endif pathEditor.Destroy(); computerEditor.Destroy(); debugEditor.Destroy(); triggersEditor.Destroy(); }