コード例 #1
0
ファイル: EnergyBar.cs プロジェクト: tingyaohsu/Dreammancer
 // Use this for initialization
 void Start()
 {
     RT       = GameObject.Find("RightTop");
     LB       = GameObject.Find("LeftBot");
     Progress = this.gameObject.GetComponent <_2dxFX_EnergyBar> ();
     m_DC     = GameObject.Find("Player").GetComponent <DreammancerCharacter> ();
 }
コード例 #2
0
        public void Start()
        {
//
            _checkpoints            = FindObjectsOfType <Checkpoint> ().OrderBy(t => t.transform.position.x).ToList();
            _currentCheckpointIndex = _checkpoints.Count > 0 ? 0 : -1;

            Player = FindObjectOfType <DreammancerCharacter> ();
            //Camera = FindObjectOfType

#if UNITY_EDITOR
            if (DebugSpawn != null)
            {
                DebugSpawn.SpawnPlayer(Player);
            }
            else if (_currentCheckpointIndex != -1)
            {
                _checkpoints[_currentCheckpointIndex].SpawnPlayer(Player);
            }
#else
            if (_currentCheckpointIndex != -1)
            {
                _checkpoints[_currentCheckpointIndex].SpawnPlayer(Player);
            }
#endif
        }
コード例 #3
0
 // Use this for initialization
 void Start()
 {
     m_Character        = GetComponent <DreammancerCharacter>();
     m_LightArea        = GetComponent <CharacterLightArea>();
     m_ColorList        = new ColorList(colors);
     m_ColorList.Cursor = m_StartLightIndex;
     m_LightArea.SwitchLightColor(m_ColorList.SelectedColor);
 }
コード例 #4
0
 public void SpawnPlayer(DreammancerCharacter player)
 {
     player.RespawnAt(transform);
 }
コード例 #5
0
ファイル: Collector.cs プロジェクト: tingyaohsu/Dreammancer
 // Use this for initialization
 void Start()
 {
     m_Character = GetComponent <DreammancerCharacter>();
 }