// Update is called once per frame void Update() { if (CrossPlatformInputManager.GetButtonDown("ChangeColor")) { m_ColorList.NextColor(); m_LightArea.SwitchLightColor(m_ColorList.SelectedColor); } }
// Use this for initialization void Start() { m_Character = GetComponent <DreammancerCharacter>(); m_LightArea = GetComponent <CharacterLightArea>(); m_ColorList = new ColorList(colors); m_ColorList.Cursor = m_StartLightIndex; m_LightArea.SwitchLightColor(m_ColorList.SelectedColor); }