コード例 #1
0
        public Actor(Texture2D tex, int width, int height, int texWidth, int texHeight)
        {
            texture = tex;
            animationList = new ActionList(this);
            animations = new Dictionary<String, AnimationInfo>();
            walkAnimation = new Walk(this.animationList, this);
            color = new Color(255, 255, 255, 255);
            attackBox = new Rectangle(0, 0, 0, 0);
            hitBox = new Rectangle(0, 0, width, height);
            body = new Rectangle(0, 0, texWidth, texHeight);
            acceleration = new Vector2(0, 0);
            friction = new Vector2(0, 0);
            movementIntent = new Vector2(0, 0);
            sightVector = new Vector2(0, 0);
            velocity = new Vector2(0, 0);
            curAnimFrame = new Point(0, 0);
            maxSpeed = 6;
            minSpeed = 3;
            bodyRotation = 0;
            targetRotation = 0;
            rotationVelocity = 0;
            health = 100;
            maxRotationVelocity = MathHelper.Pi / 16f;
            isAttacking = false;
            isPlayer = false;
            lockedMovement = false;

            Actor.Attack += new EventHandler<AttackEventArgs>(Actor_Attack);

        }
コード例 #2
0
        public void update(float dt)
        {
            for (int i = 0; i < actors.Count; i++)
            {
                curActor = actors.ElementAt(i);

                if ((curActor.velocity.X != 0 || curActor.velocity.Y != 0) && curActor.isWalking && !actionLists[curActor].has(walk))
                {
                    walk = new Walk(actionLists[curActor], curActor);
                    if (actionLists[curActor].getSize() == 0 || (actionLists[curActor].getSize() > 0 && !actionLists[curActor].begin().isBlocking))
                        actionLists[curActor].pushFront(walk);
                }
                curActor.update(dt);
                actionLists[curActor].update(dt);
            }


        }