private void SetPreparedState(DrawingState drawingState) { foreach (DrawingObject obj in prepareComposite) { obj.SetState(drawingState); } }
public override void ChangeState(DrawingState state) { foreach (DrawingObject drawingObject in drawingGroups) { drawingObject.ChangeState(state); } this.state = state; }
public void ChangeState(DrawingState state) { this.state = state; }
public virtual void ChangeState(DrawingState drawingState) { this.state = drawingState; }
public void SetState(DrawingState state) { State.SetState(state); }
public void SetState(DrawingState state) { State = state; }
public DrawingContext(DrawingObject drawable) { this.drawable = drawable; State = InitState.GetState(); }