public TieBeam_State(TieBeam_State state) : base(state) { if (state != null) { this.AttachedRacksHeightError = state.AttachedRacksHeightError; } }
//============================================================================= protected override void _SetState(GeometryState state) { base._SetState(state); TieBeam_State tieBeamState = state as TieBeam_State; if (tieBeamState == null) { return; } this.m_AttachedRacksHeightError = tieBeamState.AttachedRacksHeightError; }